Mercurial > touhou
view pytouhou/network.py @ 481:ef2aca7738d5
Fix synchro bug
author | Thibaut Girka <thib@sitedethib.com> |
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date | Wed, 28 Dec 2011 21:09:55 +0100 |
parents | d666856acb52 |
children | f6e44398afa5 |
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import socket import struct from select import select MSG_STRUCT = struct.Struct('!IHHB') class Network(object): def __init__(self, port=8080, dest=None, selected_player=0): self.frame = 0 self.keystate = 0 self.old_keystate = 0 self.selected_player = selected_player self.remote_addr = dest self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP) self.sock.bind(('', port)) def read_messages(self): messages = [] rlist, wlist, xlist = select([self.sock], [], [], 1./60.) while rlist: msg, addr = rlist[0].recvfrom(MSG_STRUCT.size) # Check whether the message comes from the right address if self.remote_addr is None or addr == self.remote_addr: self.remote_addr = addr frame, keystate, old_keystate, checksum = MSG_STRUCT.unpack(msg) # Check for well-formedness if checksum == sum(ord(c) for c in msg[:-1]) & 0xFF: messages.append((frame, keystate, old_keystate, checksum)) else: print('Mismatch', self.remote_addr, addr) rlist, wlist, xlist = select(rlist, [], [], 0) return messages def send_message(self): frame, keystate, old_keystate = self.frame, self.keystate, self.old_keystate if self.remote_addr is not None: checksum = frame + (frame >> 8) + (frame >> 16) + (frame >> 24) checksum += keystate + (keystate >> 8) checksum += old_keystate + (old_keystate >> 8) checksum &= 0xFF self.sock.sendto(MSG_STRUCT.pack(frame, keystate, old_keystate, checksum), self.remote_addr) def run_game_iter(self, game, keystate, other_keystate): keystates = [other_keystate, other_keystate] keystates[self.selected_player] = keystate game.run_iter(keystates) def run_iter(self, game, keystate): if self.frame < game.frame: self.old_keystate, self.keystate = self.keystate, keystate self.frame = game.frame self.send_message() for frame, keystate, old_keystate, checksum in self.read_messages(): if frame == game.frame: self.run_game_iter(game, self.keystate, keystate) elif frame == game.frame + 1: self.run_game_iter(game, self.old_keystate, old_keystate)