Mercurial > touhou
view pytouhou/formats/anm0.py @ 316:f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
The issue with instruction 96 was about death callbacks,
being executed on the caller of instruction 96 instead of the dying enemies.
This was introduced by changeset 5930b33a0370.
Additionnaly, ECL processes are now an attribute of the Enemy,
and death/timeout conditions are checked right after the ECL frame,
even if the ECL script has already ended, just like in the original game.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 29 Mar 2012 21:18:35 +0200 |
parents | da53bc29b94a |
children | 70e2ed71b09c |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## """ANM0 files handling. This module provides classes for handling the ANM0 file format. The ANM0 format is a format used in Touhou 6: EoSD to describe sprites and animations. Almost everything rendered in the game is described by an ANM0 file. """ from struct import pack, unpack from pytouhou.utils.helpers import read_string, get_logger logger = get_logger(__name__) #TODO: refactor/clean up class Script(list): def __init__(self): list.__init__(self) self.interrupts = {} class ANM0(object): _instructions = {0: ('', 'delete'), 1: ('I', 'set_sprite'), 2: ('ff', 'set_scale'), 3: ('I', 'set_alpha'), 4: ('BBBx', 'set_color'), 5: ('I', 'jump'), 7: ('', 'toggle_mirrored'), 9: ('fff', 'set_3d_rotations'), 10: ('fff', 'set_3d_rotations_speed'), 11: ('ff', 'set_scale_speed'), 12: ('ii', 'fade'), 13: ('', 'set_blendmode_add'), 14: ('', 'set_blendmode_alphablend'), 15: ('', 'keep_still'), 16: ('ii', 'set_random_sprite'), 17: ('fff', 'set_3d_translation'), 18: ('fffi', 'move_to_linear'), 19: ('fffi', 'move_to_decel'), 20: ('fffi', 'move_to_accel'), 21: ('', 'wait'), 22: ('i', 'interrupt_label'), 23: ('', 'set_corner_relative_placement'), 24: ('', None), 25: ('i', 'set_allow_offset'), #TODO: better name 26: ('i', 'set_automatic_orientation'), 27: ('f', 'shift_texture_x'), 28: ('f', 'shift_texture_y'), 29: ('i', 'set_visible'), 30: ('ffi', 'scale_in'), 31: ('i', None)} def __init__(self): self.size = (0, 0) self.first_name = None self.secondary_name = None self.sprites = {} self.scripts = {} @classmethod def read(cls, file): nb_sprites, nb_scripts, zero1 = unpack('<III', file.read(12)) width, height, format, unknown1 = unpack('<IIII', file.read(16)) first_name_offset, unused, secondary_name_offset = unpack('<III', file.read(12)) version, unknown2, thtxoffset, hasdata, nextoffset, zero2 = unpack('<IIIIII', file.read(24)) if version != 0: raise Exception #TODO if (zero1, zero2) != (0, 0): raise Exception #TODO sprite_offsets = [unpack('<I', file.read(4))[0] for i in range(nb_sprites)] script_offsets = [unpack('<II', file.read(8)) for i in range(nb_scripts)] self = cls() self.size = (width, height) # Names if first_name_offset: file.seek(first_name_offset) self.first_name = read_string(file, 32, 'ascii') #TODO: 32, really? if secondary_name_offset: file.seek(secondary_name_offset) self.secondary_name = read_string(file, 32, 'ascii') #TODO: 32, really? # Sprites file.seek(64) self.sprites = {} for offset in sprite_offsets: file.seek(offset) idx, x, y, width, height = unpack('<Iffff', file.read(20)) self.sprites[idx] = x, y, width, height # Scripts self.scripts = {} for i, offset in script_offsets: self.scripts[i] = Script() instruction_offsets = [] file.seek(offset) while True: instruction_offsets.append(file.tell() - offset) time, opcode, size = unpack('<HBB', file.read(4)) data = file.read(size) if opcode in cls._instructions: args = unpack('<%s' % cls._instructions[opcode][0], data) else: args = (data,) logger.warn('unknown opcode %d', opcode) self.scripts[i].append((time, opcode, args)) if opcode == 0: break # Translate offsets to instruction pointers and register interrupts for instr_offset, (j, instr) in zip(instruction_offsets, enumerate(self.scripts[i])): time, opcode, args = instr if opcode == 5: args = (instruction_offsets.index(args[0]),) elif opcode == 22: interrupt = args[0] self.scripts[i].interrupts[interrupt] = j + 1 self.scripts[i][j] = time, opcode, args return self