view pytouhou/game/bullettype.py @ 316:f0be7ea62330

Fix a bug with ECL instruction 96, and fix overall ECL handling. The issue with instruction 96 was about death callbacks, being executed on the caller of instruction 96 instead of the dying enemies. This was introduced by changeset 5930b33a0370. Additionnaly, ECL processes are now an attribute of the Enemy, and death/timeout conditions are checked right after the ECL frame, even if the ECL script has already ended, just like in the original game.
author Thibaut Girka <thib@sitedethib.com>
date Thu, 29 Mar 2012 21:18:35 +0200
parents 8d1768fa4cbb
children c9433188ffdb
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class BulletType(object):
    def __init__(self, anm_wrapper, anim_index, cancel_anim_index,
                 launch_anim2_index, launch_anim4_index, launch_anim8_index,
                 hitbox_size,
                 launch_anim_penalties=(0.5, 0.4, 1./3.),
                 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0),
                 type_id=0):
        self.type_id = type_id
        self.anm_wrapper = anm_wrapper
        self.anim_index = anim_index
        self.cancel_anim_index = cancel_anim_index
        self.launch_anim2_index = launch_anim2_index
        self.launch_anim4_index = launch_anim4_index
        self.launch_anim8_index = launch_anim8_index
        self.hitbox_size = hitbox_size
        self.launch_anim_penalties = launch_anim_penalties
        self.launch_anim_offsets = launch_anim_offsets