view pytouhou/game/effect.py @ 316:f0be7ea62330

Fix a bug with ECL instruction 96, and fix overall ECL handling. The issue with instruction 96 was about death callbacks, being executed on the caller of instruction 96 instead of the dying enemies. This was introduced by changeset 5930b33a0370. Additionnaly, ECL processes are now an attribute of the Enemy, and death/timeout conditions are checked right after the ECL frame, even if the ECL script has already ended, just like in the original game.
author Thibaut Girka <thib@sitedethib.com>
date Thu, 29 Mar 2012 21:18:35 +0200
parents f3099ebf4f61
children 56523a16db1d
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##


from pytouhou.game.sprite import Sprite
from pytouhou.vm.anmrunner import ANMRunner
from pytouhou.utils.interpolator import Interpolator
from math import pi



class Effect(object):
    def __init__(self, pos, index, anm_wrapper):
        self.sprite = Sprite()
        self.anmrunner = ANMRunner(anm_wrapper, index, self.sprite)
        self.anmrunner.run_frame()
        self.removed = False

        self.x, self.y = pos


    def update(self):
        if self.anmrunner and not self.anmrunner.run_frame():
            self.anmrunner = None

        if self.sprite:
            if self.sprite.removed:
                self.sprite = None



class Particle(object):
    def __init__(self, start_pos, index, anm_wrapper, size, amp, game):
        self._game = game

        self.sprite = Sprite()
        self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(index)
        self.removed = False

        self.x, self.y = start_pos
        self.frame = 0
        self.sprite.alpha = 128
        self.sprite.blendfunc = 1
        self.sprite.rescale = (size, size)

        self.pos_interpolator = None
        self.scale_interpolator = None
        self.rotations_interpolator = None

        self.amp = amp


    def set_end_pos(self, amp):
        end_pos = (self.x + amp * self._game.prng.rand_double() - amp/2,
                   self.y + amp * self._game.prng.rand_double() - amp/2)

        self.pos_interpolator = Interpolator((self.x, self.y), 0,
                                             end_pos, 24, formula=(lambda x: 2. * x - x ** 2))
        self.scale_interpolator = Interpolator(self.sprite.rescale, 0,
                                               (0., 0.), 24)
        self.rotations_interpolator = Interpolator(self.sprite.rotations_3d, 0,
                                                   (0., 0., 2*pi), 24)


    def update(self):
        if self.frame == 0:
            self.set_end_pos(self.amp)

        if self.pos_interpolator:
            self.pos_interpolator.update(self.frame)
            self.x, self.y = self.pos_interpolator.values

            self.scale_interpolator.update(self.frame)
            self.sprite.rescale = self.scale_interpolator.values

            self.rotations_interpolator.update(self.frame)
            self.sprite.rotations_3d = self.rotations_interpolator.values

            self.sprite.changed = True

        if self.frame == 24:
            self.removed = True

        self.frame += 1