Mercurial > touhou
view pytouhou/game/effect.py @ 316:f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
The issue with instruction 96 was about death callbacks,
being executed on the caller of instruction 96 instead of the dying enemies.
This was introduced by changeset 5930b33a0370.
Additionnaly, ECL processes are now an attribute of the Enemy,
and death/timeout conditions are checked right after the ECL frame,
even if the ECL script has already ended, just like in the original game.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 29 Mar 2012 21:18:35 +0200 |
parents | f3099ebf4f61 |
children | 56523a16db1d |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.sprite import Sprite from pytouhou.vm.anmrunner import ANMRunner from pytouhou.utils.interpolator import Interpolator from math import pi class Effect(object): def __init__(self, pos, index, anm_wrapper): self.sprite = Sprite() self.anmrunner = ANMRunner(anm_wrapper, index, self.sprite) self.anmrunner.run_frame() self.removed = False self.x, self.y = pos def update(self): if self.anmrunner and not self.anmrunner.run_frame(): self.anmrunner = None if self.sprite: if self.sprite.removed: self.sprite = None class Particle(object): def __init__(self, start_pos, index, anm_wrapper, size, amp, game): self._game = game self.sprite = Sprite() self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(index) self.removed = False self.x, self.y = start_pos self.frame = 0 self.sprite.alpha = 128 self.sprite.blendfunc = 1 self.sprite.rescale = (size, size) self.pos_interpolator = None self.scale_interpolator = None self.rotations_interpolator = None self.amp = amp def set_end_pos(self, amp): end_pos = (self.x + amp * self._game.prng.rand_double() - amp/2, self.y + amp * self._game.prng.rand_double() - amp/2) self.pos_interpolator = Interpolator((self.x, self.y), 0, end_pos, 24, formula=(lambda x: 2. * x - x ** 2)) self.scale_interpolator = Interpolator(self.sprite.rescale, 0, (0., 0.), 24) self.rotations_interpolator = Interpolator(self.sprite.rotations_3d, 0, (0., 0., 2*pi), 24) def update(self): if self.frame == 0: self.set_end_pos(self.amp) if self.pos_interpolator: self.pos_interpolator.update(self.frame) self.x, self.y = self.pos_interpolator.values self.scale_interpolator.update(self.frame) self.sprite.rescale = self.scale_interpolator.values self.rotations_interpolator.update(self.frame) self.sprite.rotations_3d = self.rotations_interpolator.values self.sprite.changed = True if self.frame == 24: self.removed = True self.frame += 1