view pytouhou/game/sprite.py @ 316:f0be7ea62330

Fix a bug with ECL instruction 96, and fix overall ECL handling. The issue with instruction 96 was about death callbacks, being executed on the caller of instruction 96 instead of the dying enemies. This was introduced by changeset 5930b33a0370. Additionnaly, ECL processes are now an attribute of the Enemy, and death/timeout conditions are checked right after the ECL frame, even if the ECL script has already ended, just like in the original game.
author Thibaut Girka <thib@sitedethib.com>
date Thu, 29 Mar 2012 21:18:35 +0200
parents f3099ebf4f61
children 40d5f3083ebc
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##


from pytouhou.utils.interpolator import Interpolator


class Sprite(object):
    __slots__ = ('anm', 'removed', 'changed', 'width_override', 'height_override',
                 'angle', 'force_rotation', 'scale_interpolator', 'fade_interpolator',
                 'offset_interpolator', 'automatic_orientation', 'blendfunc',
                 'texcoords', 'dest_offset', 'allow_dest_offset', 'texoffsets',
                 'mirrored', 'rescale', 'scale_speed', 'rotations_3d',
                 'rotations_speed_3d', 'corner_relative_placement', 'frame',
                 'color', 'alpha', 'visible', '_rendering_data')
    def __init__(self, width_override=0, height_override=0):
        self.anm = None
        self.removed = False
        self.changed = True
        self.visible = True

        self.width_override = width_override
        self.height_override = height_override
        self.angle = 0
        self.force_rotation = False

        self.scale_interpolator = None
        self.fade_interpolator = None
        self.offset_interpolator = None

        self.automatic_orientation = False

        self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants

        self.texcoords = (0, 0, 0, 0) # x, y, width, height
        self.dest_offset = (0., 0., 0.)
        self.allow_dest_offset = False
        self.texoffsets = (0., 0.)
        self.mirrored = False
        self.rescale = (1., 1.)
        self.scale_speed = (0., 0.)
        self.rotations_3d = (0., 0., 0.)
        self.rotations_speed_3d = (0., 0., 0.)
        self.corner_relative_placement = False
        self.frame = 0
        self.color = (255, 255, 255)
        self.alpha = 255

        self._rendering_data = None


    def fade(self, duration, alpha, formula):
        self.fade_interpolator = Interpolator((self.alpha,), self.frame,
                                              (alpha,), self.frame + duration,
                                              formula)


    def scale_in(self, duration, sx, sy, formula):
        self.scale_interpolator = Interpolator(self.rescale, self.frame,
                                               (sx, sy), self.frame + duration,
                                               formula)


    def move_in(self, duration, x, y, z, formula):
        self.offset_interpolator = Interpolator(self.dest_offset, self.frame,
                                                (x, y, z), self.frame + duration,
                                                formula)


    def update_orientation(self, angle_base=0., force_rotation=False):
        if (self.angle != angle_base or self.force_rotation != force_rotation):
            self.angle = angle_base
            self.force_rotation = force_rotation
            self.changed = True