Mercurial > touhou
view pytouhou/game/sprite.py @ 316:f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
The issue with instruction 96 was about death callbacks,
being executed on the caller of instruction 96 instead of the dying enemies.
This was introduced by changeset 5930b33a0370.
Additionnaly, ECL processes are now an attribute of the Enemy,
and death/timeout conditions are checked right after the ECL frame,
even if the ECL script has already ended, just like in the original game.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 29 Mar 2012 21:18:35 +0200 |
parents | f3099ebf4f61 |
children | 40d5f3083ebc |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.utils.interpolator import Interpolator class Sprite(object): __slots__ = ('anm', 'removed', 'changed', 'width_override', 'height_override', 'angle', 'force_rotation', 'scale_interpolator', 'fade_interpolator', 'offset_interpolator', 'automatic_orientation', 'blendfunc', 'texcoords', 'dest_offset', 'allow_dest_offset', 'texoffsets', 'mirrored', 'rescale', 'scale_speed', 'rotations_3d', 'rotations_speed_3d', 'corner_relative_placement', 'frame', 'color', 'alpha', 'visible', '_rendering_data') def __init__(self, width_override=0, height_override=0): self.anm = None self.removed = False self.changed = True self.visible = True self.width_override = width_override self.height_override = height_override self.angle = 0 self.force_rotation = False self.scale_interpolator = None self.fade_interpolator = None self.offset_interpolator = None self.automatic_orientation = False self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants self.texcoords = (0, 0, 0, 0) # x, y, width, height self.dest_offset = (0., 0., 0.) self.allow_dest_offset = False self.texoffsets = (0., 0.) self.mirrored = False self.rescale = (1., 1.) self.scale_speed = (0., 0.) self.rotations_3d = (0., 0., 0.) self.rotations_speed_3d = (0., 0., 0.) self.corner_relative_placement = False self.frame = 0 self.color = (255, 255, 255) self.alpha = 255 self._rendering_data = None def fade(self, duration, alpha, formula): self.fade_interpolator = Interpolator((self.alpha,), self.frame, (alpha,), self.frame + duration, formula) def scale_in(self, duration, sx, sy, formula): self.scale_interpolator = Interpolator(self.rescale, self.frame, (sx, sy), self.frame + duration, formula) def move_in(self, duration, x, y, z, formula): self.offset_interpolator = Interpolator(self.dest_offset, self.frame, (x, y, z), self.frame + duration, formula) def update_orientation(self, angle_base=0., force_rotation=False): if (self.angle != angle_base or self.force_rotation != force_rotation): self.angle = angle_base self.force_rotation = force_rotation self.changed = True