view pytouhou/ui/texture.pyx @ 316:f0be7ea62330

Fix a bug with ECL instruction 96, and fix overall ECL handling. The issue with instruction 96 was about death callbacks, being executed on the caller of instruction 96 instead of the dying enemies. This was introduced by changeset 5930b33a0370. Additionnaly, ECL processes are now an attribute of the Enemy, and death/timeout conditions are checked right after the ECL frame, even if the ECL script has already ended, just like in the original game.
author Thibaut Girka <thib@sitedethib.com>
date Thu, 29 Mar 2012 21:18:35 +0200
parents 98c64ffcbdff
children 71cd4461bb7f
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

import pyglet
from pyglet.gl import (glTexParameteri,
                       GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
import os


cdef class TextureManager:
    def __init__(self, loader=None):
        self.loader = loader
        self.textures = {}


    def __getitem__(self, key):
        if not key in self.textures:
            self.textures[key] = self.load_texture(key)
        return self.textures[key]


    def preload(self, anm_wrapper):
        try:
            anms = anm_wrapper.anm_files
        except AttributeError:
            anms = anm_wrapper

        for anm in anms:
            key = anm.first_name, anm.secondary_name
            texture = self[key]


    def load_texture(self, key):
        first_name, secondary_name = key

        image_file = pyglet.image.load(first_name, file=self.loader.get_file(os.path.basename(first_name)))

        if secondary_name:
            alpha_file = pyglet.image.load(secondary_name, file=self.loader.get_file(os.path.basename(secondary_name)))
            assert (image_file.width, image_file.height) == (alpha_file.width, image_file.height)

            data = image_file.get_data('RGB', image_file.width * 3)
            alpha_data = alpha_file.get_data('RGB', image_file.width * 3)
            image_file = pyglet.image.ImageData(image_file.width, image_file.height, 'RGBA', b''.join(data[i*3:i*3+3] + alpha_data[i*3] for i in range(image_file.width * image_file.height)))

            #TODO: improve perfs somehow

        texture = image_file.get_texture()

        glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
        glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)

        return texture