Mercurial > touhou
view pytouhou/utils/interpolator.pyx @ 316:f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
The issue with instruction 96 was about death callbacks,
being executed on the caller of instruction 96 instead of the dying enemies.
This was introduced by changeset 5930b33a0370.
Additionnaly, ECL processes are now an attribute of the Enemy,
and death/timeout conditions are checked right after the ECL frame,
even if the ECL script has already ended, just like in the original game.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 29 Mar 2012 21:18:35 +0200 |
parents | fab7ad2f0d8b |
children | d778db08190f |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## class Interpolator(object): __slots__ = ('values', 'start_values', 'end_values', 'start_frame', 'end_frame', '_frame', '_formula') def __init__(self, values=(), start_frame=0, end_values=(), end_frame=0, formula=None): self.values = tuple(values) self.start_values = tuple(values) self.end_values = tuple(end_values) self.start_frame = start_frame self.end_frame = end_frame self._frame = 0 self._formula = formula or (lambda x: x) def __nonzero__(self): return self._frame < self.end_frame def set_interpolation_start(self, frame, values): self.start_values = tuple(values) self.start_frame = frame def set_interpolation_end(self, frame, values): self.end_values = tuple(values) self.end_frame = frame def set_interpolation_end_frame(self, end_frame): self.end_frame = end_frame def set_interpolation_end_values(self, values): self.end_values = tuple(values) def update(self, frame): self._frame = frame if frame >= self.end_frame - 1: #XXX: skip the last interpolation step # This bug is replicated from the original game self.values = self.end_values self.start_values = self.end_values self.start_frame = frame else: coeff = self._formula(float(frame - self.start_frame) / float(self.end_frame - self.start_frame)) self.values = [start_value + coeff * (end_value - start_value) for (start_value, end_value) in zip(self.start_values, self.end_values)]