view pytouhou/utils/matrix.pyx @ 316:f0be7ea62330

Fix a bug with ECL instruction 96, and fix overall ECL handling. The issue with instruction 96 was about death callbacks, being executed on the caller of instruction 96 instead of the dying enemies. This was introduced by changeset 5930b33a0370. Additionnaly, ECL processes are now an attribute of the Enemy, and death/timeout conditions are checked right after the ECL frame, even if the ECL script has already ended, just like in the original game.
author Thibaut Girka <thib@sitedethib.com>
date Thu, 29 Mar 2012 21:18:35 +0200
parents fab7ad2f0d8b
children 74471afbac37
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

from libc.math cimport sin, cos


cdef class Matrix:
    def __init__(Matrix self, data=None):
        self.data = data or [[0] * 4 for i in xrange(4)]


    cpdef flip(Matrix self):
        data = self.data
        a, b, c, d = data[0]
        data[0] = [-a, -b, -c, -d]


    cpdef scale(Matrix self, x, y, z):
        d1 = self.data
        d1[0] = [a * x for a in d1[0]]
        d1[1] = [a * y for a in d1[1]]
        d1[2] = [a * z for a in d1[2]]


    cpdef scale2d(Matrix self, x, y):
        data = self.data
        d1a, d1b, d1c, d1d = data[0]
        d2a, d2b, d2c, d2d = data[1]
        data[0] = [d1a * x, d1b * x, d1c * x, d1d * x]
        data[1] = [d2a * y, d2b * y, d2c * y, d2d * y]


    cpdef translate(Matrix self, x, y, z):
        data = self.data
        a, b, c = data[3][:3]
        a, b, c = a * x, b * y, c * z
        d1a, d1b, d1c, d1d = data[0]
        d2a, d2b, d2c, d2d = data[1]
        d3a, d3b, d3c, d3d = data[2]
        data[0] = [d1a + a, d1b + a, d1c + a, d1d + a]
        data[1] = [d2a + b, d2b + b, d2c + b, d2d + b]
        data[2] = [d3a + c, d3b + c, d3c + c, d3d + c]


    cpdef rotate_x(Matrix self, angle):
        d1 = self.data
        cos_a = cos(angle)
        sin_a = sin(angle)
        d1[1], d1[2] = ([cos_a * d1[1][i] - sin_a * d1[2][i] for i in range(4)],
                        [sin_a * d1[1][i] + cos_a * d1[2][i] for i in range(4)])


    cpdef rotate_y(Matrix self, angle):
        d1 = self.data
        cos_a = cos(angle)
        sin_a = sin(angle)
        d1[0], d1[2] = ([cos_a * d1[0][i] + sin_a * d1[2][i] for i in range(4)],
                        [- sin_a * d1[0][i] + cos_a * d1[2][i] for i in range(4)])


    cpdef rotate_z(Matrix self, angle):
        d1 = self.data
        cos_a = cos(angle)
        sin_a = sin(angle)
        d1[0], d1[1] = ([cos_a * d1[0][i] - sin_a * d1[1][i] for i in range(4)],
                        [sin_a * d1[0][i] + cos_a * d1[1][i] for i in range(4)])