Mercurial > touhou
view pytouhou/utils/random.py @ 316:f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
The issue with instruction 96 was about death callbacks,
being executed on the caller of instruction 96 instead of the dying enemies.
This was introduced by changeset 5930b33a0370.
Additionnaly, ECL processes are now an attribute of the Enemy,
and death/timeout conditions are checked right after the ECL frame,
even if the ECL script has already ended, just like in the original game.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 29 Mar 2012 21:18:35 +0200 |
parents | 3c2a9e28198c |
children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## """ This file provides a pseudo-random number generator identical to the one used in Touhou 6: The Embodiment of Scarlet Devil. It is the only truly reverse-engineered piece of code of this project, as it is needed in order to retain compatibility with replay files produced by the offical game code. It has been reverse engineered from 102h.exe.""" #TODO: maybe some post-processing is missing from time import time class Random(object): def __init__(self, seed=None): if seed is None: seed = int(time() % 65536) self.seed = seed self.counter = 0 def set_seed(self, seed): self.seed = seed self.counter = 0 def rewind(self): """Rewind the PRNG by 1 step. This is the reverse of rand_uint16. Might be useful for debugging purposes. """ x = self.seed x = (x >> 2) | ((x & 3) << 14) self.seed = ((x + 0x6553) & 0xffff) ^ 0x9630 self.counter -= 1 return self.seed def rand_uint16(self): # 102h.exe@0x41e780 x = ((self.seed ^ 0x9630) - 0x6553) & 0xffff self.seed = (((x & 0xc000) >> 14) | (x << 2)) & 0xffff self.counter += 1 return self.seed def rand_uint32(self): # 102h.exe@0x41e7f0 a = self.rand_uint16() << 16 a |= self.rand_uint16() return a def rand_double(self): # 102h.exe@0x41e820 return float(self.rand_uint32()) / 0x100000000