Mercurial > touhou
view pytouhou/lib/sdl.pxd @ 550:f1be00de4b3f
Use the correct division factor for player bullets’ cancellation.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 26 May 2014 00:20:26 +0200 |
parents | 1abb6f7db8cc |
children | c34b23e29d16 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from _sdl cimport * cdef SDL_GLattr GL_CONTEXT_MAJOR_VERSION cdef SDL_GLattr GL_CONTEXT_MINOR_VERSION cdef SDL_GLattr GL_DOUBLEBUFFER cdef SDL_GLattr GL_DEPTH_SIZE cdef SDL_WindowFlags WINDOWPOS_CENTERED cdef SDL_WindowFlags WINDOW_OPENGL cdef SDL_WindowFlags WINDOW_SHOWN cdef SDL_WindowFlags WINDOW_RESIZABLE #TODO: should be SDL_Scancode, but Cython doesn’t allow enum for array indexing. cdef long SCANCODE_Z cdef long SCANCODE_X cdef long SCANCODE_LSHIFT cdef long SCANCODE_UP cdef long SCANCODE_DOWN cdef long SCANCODE_LEFT cdef long SCANCODE_RIGHT cdef long SCANCODE_LCTRL cdef long SCANCODE_ESCAPE cdef SDL_WindowEventID WINDOWEVENT_RESIZED cdef SDL_EventType KEYDOWN cdef SDL_EventType QUIT cdef SDL_EventType WINDOWEVENT cdef const Uint8 *keyboard_state cdef class Window: cdef SDL_Window *window cdef SDL_GLContext context cdef SDL_Renderer *renderer cdef void gl_create_context(self) except * cdef void present(self) nogil cdef void set_window_size(self, int width, int height) nogil # The following functions are there for the pure SDL backend. cdef void create_renderer(self, Uint32 flags) cdef void render_clear(self) cdef void render_copy(self, Texture texture, Rect srcrect, Rect dstrect) cdef void render_copy_ex(self, Texture texture, Rect srcrect, Rect dstrect, double angle, bint flip) cdef void render_set_clip_rect(self, Rect rect) cdef void render_set_viewport(self, Rect rect) cdef Texture create_texture_from_surface(self, Surface surface) cdef class Texture: cdef SDL_Texture *texture cpdef set_color_mod(self, Uint8 r, Uint8 g, Uint8 b) cpdef set_alpha_mod(self, Uint8 alpha) cpdef set_blend_mode(self, SDL_BlendMode blend_mode) cdef class Rect: cdef SDL_Rect rect cdef class Color: cdef SDL_Color color cdef class Surface: cdef SDL_Surface *surface cdef void blit(self, Surface other) except * cdef void set_alpha(self, Surface alpha_surface) nogil cdef class Music: cdef Mix_Music *music cdef void play(self, int loops) nogil cdef void set_loop_points(self, double start, double end) nogil cdef class Chunk: cdef Mix_Chunk *chunk cdef void play(self, int channel, int loops) nogil cdef void set_volume(self, float volume) nogil cdef class Font: cdef TTF_Font *font cdef Surface render(self, unicode text) cdef void init(Uint32 flags) except * cdef void img_init(int flags) except * cdef void mix_init(int flags) except * cdef void ttf_init() except * cdef void gl_set_attribute(SDL_GLattr attr, int value) except * cdef list poll_events() cdef Surface load_png(file_) cdef Surface create_rgb_surface(int width, int height, int depth, Uint32 rmask=*, Uint32 gmask=*, Uint32 bmask=*, Uint32 amask=*) cdef void mix_open_audio(int frequency, Uint16 format_, int channels, int chunksize) except * cdef void mix_allocate_channels(int numchans) except * cdef int mix_volume(int channel, float volume) nogil cdef int mix_volume_music(float volume) nogil cdef Music load_music(const char *filename) cdef Chunk load_chunk(file_) cdef Uint32 get_ticks() nogil cdef void delay(Uint32 ms) nogil cpdef int show_simple_message_box(unicode message)