view pytouhou/ui/opengl/sprite.pxd @ 550:f1be00de4b3f

Use the correct division factor for player bullets’ cancellation.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 26 May 2014 00:20:26 +0200
parents 53fa73932e9a
children
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line source

from pytouhou.game.sprite cimport Sprite

cdef struct RenderingData:
    float pos[12]
    float left, right, bottom, top
    unsigned char color[4]
    long key

cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil
cdef void render_sprite(Sprite sprite) nogil