Mercurial > touhou
view pytouhou/ui/opengl/sprite.pxd @ 550:f1be00de4b3f
Use the correct division factor for player bullets’ cancellation.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 26 May 2014 00:20:26 +0200 |
parents | 53fa73932e9a |
children |
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from pytouhou.game.sprite cimport Sprite cdef struct RenderingData: float pos[12] float left, right, bottom, top unsigned char color[4] long key cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil cdef void render_sprite(Sprite sprite) nogil