Mercurial > touhou
view pytouhou/ui/sdl/texture.pyx @ 550:f1be00de4b3f
Use the correct division factor for player bullets’ cancellation.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 26 May 2014 00:20:26 +0200 |
parents | b895ed2de71f |
children | 3c2f96f1d715 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.lib.sdl cimport load_png, create_rgb_surface from pytouhou.lib.sdl import SDLError from pytouhou.game.text cimport NativeText import os from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) cdef class TextureManager: def __init__(self, loader, window): self.loader = loader self.window = window cdef void load(self, dict anms): for anm in sorted(anms.values(), key=is_ascii): for entry in anm: if entry.texture is None: texture = decode_png(self.loader, entry.first_name, entry.secondary_name) #elif not isinstance(entry.texture, self.texture_class): # texture = entry.texture entry.texture = self.load_texture(texture) anms.clear() cdef load_texture(self, Surface surface): return self.window.create_texture_from_surface(surface) def is_ascii(anm): return anm[0].first_name.endswith('ascii.png') cdef class FontManager: def __init__(self, fontname, fontsize=16, window=None): self.font = Font(fontname, fontsize) self.window = window cdef void load(self, dict labels): cdef NativeText label for i, label in labels.items(): if label.texture is None: try: surface = self.font.render(label.text) except SDLError as e: logger.error(u'Rendering of label “%s” failed: %s', label.text, e) del labels[i] # Prevents it from retrying to render. continue label.width, label.height = surface.surface.w, surface.surface.h if label.align == 'center': label.x -= label.width // 2 elif label.align == 'right': label.x -= label.width else: assert label.align == 'left' label.texture = self.window.create_texture_from_surface(surface) cdef Surface decode_png(loader, first_name, secondary_name): image_file = load_png(loader.get_file(os.path.basename(first_name))) width, height = image_file.surface.w, image_file.surface.h # Support only 32 bits RGBA. Paletted surfaces are awful to work with. #TODO: verify it doesn’t blow up on big-endian systems. new_image = create_rgb_surface(width, height, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000) new_image.blit(image_file) if secondary_name: alpha_file = load_png(loader.get_file(os.path.basename(secondary_name))) assert (width == alpha_file.surface.w and height == alpha_file.surface.h) new_alpha_file = create_rgb_surface(width, height, 24) new_alpha_file.blit(alpha_file) new_image.set_alpha(new_alpha_file) return new_image