Mercurial > touhou
view pytouhou/lib/sdl.pyx @ 428:f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 16 Jul 2013 21:17:22 +0200 |
parents | 52829ebe2561 |
children | 2a352118c55a |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## INIT_VIDEO = SDL_INIT_VIDEO INIT_PNG = IMG_INIT_PNG GL_CONTEXT_MAJOR_VERSION = SDL_GL_CONTEXT_MAJOR_VERSION GL_CONTEXT_MINOR_VERSION = SDL_GL_CONTEXT_MINOR_VERSION GL_DOUBLEBUFFER = SDL_GL_DOUBLEBUFFER GL_DEPTH_SIZE = SDL_GL_DEPTH_SIZE WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED WINDOW_OPENGL = SDL_WINDOW_OPENGL WINDOW_SHOWN = SDL_WINDOW_SHOWN SCANCODE_Z = SDL_SCANCODE_Z SCANCODE_X = SDL_SCANCODE_X SCANCODE_LSHIFT = SDL_SCANCODE_LSHIFT SCANCODE_UP = SDL_SCANCODE_UP SCANCODE_DOWN = SDL_SCANCODE_DOWN SCANCODE_LEFT = SDL_SCANCODE_LEFT SCANCODE_RIGHT = SDL_SCANCODE_RIGHT SCANCODE_LCTRL = SDL_SCANCODE_LCTRL SCANCODE_ESCAPE = SDL_SCANCODE_ESCAPE KEYDOWN = SDL_KEYDOWN QUIT = SDL_QUIT DEFAULT_FORMAT = MIX_DEFAULT_FORMAT class SDLError(Exception): pass cdef class Window: cdef SDL_Window *window cdef SDL_GLContext context def __init__(self, const char *title, int x, int y, int w, int h, Uint32 flags): self.window = SDL_CreateWindow(title, x, y, w, h, flags) if self.window == NULL: raise SDLError(SDL_GetError()) def destroy_window(self): SDL_DestroyWindow(self.window) def gl_create_context(self): self.context = SDL_GL_CreateContext(self.window) def gl_swap_window(self): SDL_GL_SwapWindow(self.window) def gl_delete_context(self): SDL_GL_DeleteContext(self.context) def set_window_size(self, width, height): SDL_SetWindowSize(self.window, width, height) cdef class Surface: cdef SDL_Surface *surface def __dealloc__(self): if self.surface != NULL: SDL_FreeSurface(self.surface) property width: def __get__(self): return self.surface.w property height: def __get__(self): return self.surface.h property pixels: def __get__(self): return bytes(self.surface.pixels[:self.surface.w * self.surface.h * 4]) def blit(self, Surface other): if SDL_BlitSurface(other.surface, NULL, self.surface, NULL) < 0: raise SDLError(SDL_GetError()) def set_alpha(self, Surface alpha_surface): nb_pixels = self.surface.w * self.surface.h image = self.surface.pixels alpha = alpha_surface.surface.pixels for i in xrange(nb_pixels): # Only use the red value, assume the others are equal. image[3+4*i] = alpha[3*i] cdef class Music: cdef Mix_Music *music def __dealloc__(self): if self.music != NULL: Mix_FreeMusic(self.music) def play(self, int loops): Mix_PlayMusic(self.music, loops) def set_loop_points(self, double start, double end): #Mix_SetLoopPoints(self.music, start, end) pass cdef class Chunk: cdef Mix_Chunk *chunk def __dealloc__(self): if self.chunk != NULL: Mix_FreeChunk(self.chunk) property volume: def __set__(self, float volume): Mix_VolumeChunk(self.chunk, int(volume * 128)) def play(self, int channel, int loops): Mix_PlayChannel(channel, self.chunk, loops) def init(Uint32 flags): if SDL_Init(flags) < 0: raise SDLError(SDL_GetError()) def img_init(Uint32 flags): if IMG_Init(flags) != flags: raise SDLError(SDL_GetError()) def mix_init(int flags): if Mix_Init(flags) != flags: raise SDLError(SDL_GetError()) def quit(): SDL_Quit() def img_quit(): IMG_Quit() def mix_quit(): Mix_Quit() def gl_set_attribute(SDL_GLattr attr, int value): if SDL_GL_SetAttribute(attr, value) < 0: raise SDLError(SDL_GetError()) def poll_events(): cdef SDL_Event event ret = [] while SDL_PollEvent(&event): if event.type == SDL_KEYDOWN: ret.append((event.type, event.key.keysym.scancode)) elif event.type == SDL_QUIT: ret.append((event.type,)) return ret def get_keyboard_state(): cdef int numkeys cdef bint k cdef const Uint8 *state state = SDL_GetKeyboardState(&numkeys) return tuple([k is not False for k in state[:numkeys]]) def load_png(file_): data = file_.read() rwops = SDL_RWFromConstMem(<char*>data, len(data)) surface = Surface() surface.surface = IMG_LoadPNG_RW(rwops) SDL_RWclose(rwops) if surface.surface == NULL: raise SDLError(SDL_GetError()) return surface def create_rgb_surface(int width, int height, int depth, Uint32 rmask=0, Uint32 gmask=0, Uint32 bmask=0, Uint32 amask=0): surface = Surface() surface.surface = SDL_CreateRGBSurface(0, width, height, depth, rmask, gmask, bmask, amask) if surface.surface == NULL: raise SDLError(SDL_GetError()) return surface def mix_open_audio(int frequency, Uint16 format_, int channels, int chunksize): if Mix_OpenAudio(frequency, format_, channels, chunksize) < 0: raise SDLError(SDL_GetError()) def mix_close_audio(): Mix_CloseAudio() def mix_allocate_channels(int numchans): if Mix_AllocateChannels(numchans) != numchans: raise SDLError(SDL_GetError()) def mix_volume(int channel, float volume): return Mix_Volume(channel, int(volume * 128)) def mix_volume_music(float volume): return Mix_VolumeMusic(int(volume * 128)) def load_music(const char *filename): music = Music() music.music = Mix_LoadMUS(filename) if music.music == NULL: raise SDLError(SDL_GetError()) return music def load_chunk(file_): cdef SDL_RWops *rwops chunk = Chunk() data = file_.read() rwops = SDL_RWFromConstMem(<char*>data, len(data)) chunk.chunk = Mix_LoadWAV_RW(rwops, 1) if chunk.chunk == NULL: raise SDLError(SDL_GetError()) return chunk def get_ticks(): return SDL_GetTicks() def delay(Uint32 ms): SDL_Delay(ms)