Mercurial > touhou
view pytouhou/ui/opengl/shader.pxd @ 785:f73e8524c045
SDL Backend: Fix renderer interactions
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Mon, 01 Dec 2025 16:22:05 +0100 |
| parents | a6af3ff86612 |
| children |
line wrap: on
line source
from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum_shader, GLfloat from pytouhou.utils.matrix cimport Matrix cdef class Shader: cdef GLuint handle cdef bint linked cdef dict location_cache cdef bint create_shader(self, const GLchar *string, GLenum_shader shader_type) except True cdef bint link(self) except True cdef GLint get_uniform_location(self, name) except -1 cdef void bind(self) nogil cdef bint uniform_1(self, name, GLfloat val) except True cdef bint uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except True cdef bint uniform_matrix(self, name, Matrix *mat) except True
