Mercurial > touhou
view pytouhou/lib/glfw.pyx @ 714:fcc8f736c746
ecl: Simplify parsing.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 23 Sep 2019 00:06:02 +0200 |
parents | 4fa0a8e7d941 |
children | f953ae5b3732 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2016 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from .gui cimport SHOOT, BOMB, FOCUS, UP, DOWN, LEFT, RIGHT, SKIP CLIENT_API = GLFW_CLIENT_API OPENGL_PROFILE = GLFW_OPENGL_PROFILE CONTEXT_VERSION_MAJOR = GLFW_CONTEXT_VERSION_MAJOR CONTEXT_VERSION_MINOR = GLFW_CONTEXT_VERSION_MINOR DEPTH_BITS = GLFW_DEPTH_BITS ALPHA_BITS = GLFW_ALPHA_BITS RESIZABLE = GLFW_RESIZABLE DOUBLEBUFFER = GLFW_DOUBLEBUFFER OPENGL_API = GLFW_OPENGL_API OPENGL_ES_API = GLFW_OPENGL_ES_API OPENGL_CORE_PROFILE = GLFW_OPENGL_CORE_PROFILE cdef void error_callback(int a, const char* b): print('GLFW error 0x%x: %s' % (a, b.decode('utf-8'))) cdef list _global_events = [] cdef void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods): if action != GLFW_PRESS: return if key == GLFW_KEY_ESCAPE: _global_events.append((gui.PAUSE, None)) elif key in (GLFW_KEY_P, GLFW_KEY_HOME): _global_events.append((gui.SCREENSHOT, None)) elif key == GLFW_KEY_DOWN: _global_events.append((gui.DOWN, None)) elif key == GLFW_KEY_F11: _global_events.append((gui.FULLSCREEN, None)) elif key == GLFW_KEY_ENTER: if mods & GLFW_MOD_ALT: _global_events.append((gui.FULLSCREEN, None)) cdef void size_callback(GLFWwindow* window, int width, int height): _global_events.append((gui.RESIZE, (width, height))) cdef void close_callback(GLFWwindow* window): _global_events.append((gui.EXIT, None)) cdef void init() except *: glfwSetErrorCallback(<GLFWerrorfun>error_callback) ret = glfwInit() if not ret: raise Exception('TODO') cdef void terminate() nogil: glfwTerminate() cdef void window_hint(int hint, int value) nogil: glfwWindowHint(hint, value) cdef class Window: def __init__(self, int width, int height, str title, Monitor monitor=None, Window share=None): cdef GLFWmonitor* c_monitor = NULL cdef GLFWwindow* c_share = NULL if monitor is not None: c_monitor = monitor.monitor if share is not None: c_share = share.window self.window = glfwCreateWindow(width, height, title.encode('utf-8'), c_monitor, c_share) if self.window == NULL: raise Exception('TODO') glfwSetFramebufferSizeCallback(self.window, <GLFWframebuffersizefun>size_callback) glfwSetWindowCloseCallback(self.window, <GLFWwindowclosefun>close_callback) glfwSetKeyCallback(self.window, <GLFWkeyfun>key_callback) def __del__(self): glfwDestroyWindow(self.window) cdef void create_gl_context(self) except *: glfwMakeContextCurrent(self.window) cdef void present(self) nogil: glfwSwapBuffers(self.window) cdef void set_window_size(self, int width, int height) nogil: pass cdef list get_events(self): glfwPollEvents() events = _global_events[:] _global_events.clear() return events cdef void toggle_fullscreen(self) nogil: monitor = glfwGetWindowMonitor(self.window) if monitor == NULL: monitor = glfwGetPrimaryMonitor() else: monitor = NULL # TODO: save the previous size. glfwSetWindowMonitor(self.window, monitor, 0, 0, 640, 480, 60) cdef int get_keystate(self) nogil: cdef int keystate = 0 if glfwGetKey(self.window, GLFW_KEY_Z): keystate |= SHOOT if glfwGetKey(self.window, GLFW_KEY_X): keystate |= BOMB if glfwGetKey(self.window, GLFW_KEY_LEFT_SHIFT): keystate |= FOCUS if glfwGetKey(self.window, GLFW_KEY_UP): keystate |= UP if glfwGetKey(self.window, GLFW_KEY_DOWN): keystate |= DOWN if glfwGetKey(self.window, GLFW_KEY_LEFT): keystate |= LEFT if glfwGetKey(self.window, GLFW_KEY_RIGHT): keystate |= RIGHT if glfwGetKey(self.window, GLFW_KEY_LEFT_CONTROL): keystate |= SKIP return keystate