Mercurial > touhou
view formats/src/bin/dump_dat.rs @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | ccb04468c5fa |
children |
line wrap: on
line source
use touhou_formats::th06::pbg3::PBG3; use std::env; use std::path::Path; use std::fs::{File, create_dir_all}; use std::io::{self, BufReader, Write}; fn main() -> io::Result<()> { // Parse arguments. let args: Vec<_> = env::args().collect(); if args.len() != 3 { eprintln!("Usage: {} <DAT file> <output dir>", args[0]); std::process::exit(1); } let filename = Path::new(&args[1]); let output_filename = Path::new(&args[2]); let file = File::open(filename)?; let file = BufReader::new(file); let mut pbg3 = PBG3::from_file(file)?; let list = pbg3.list_files().cloned().collect::<Vec<_>>(); create_dir_all(output_filename)?; for filename in list { let data = pbg3.get_file(&filename, true)?; let mut output = File::create(output_filename.join(filename))?; output.write_all(&data)?; } Ok(()) }