Mercurial > touhou
view pytouhou/game/player.pxd @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | a6af3ff86612 |
children |
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from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game cdef class Player(Element): cdef public Game _game cdef public long death_time cdef public bint touchable, focused cdef public long character, score, effective_score, lives, bombs, power cdef public long graze, points cdef long number cdef long invulnerable_time, power_bonus, continues, continues_used, miss, cdef long bombs_used cdef object anm cdef tuple speeds cdef long fire_time, bomb_time, direction cdef bint set_anim(self, index) except True cdef bint play_sound(self, str name) except True cdef bint collide(self) except True cdef bint fire(self) except True cpdef update(self, long keystate)