Mercurial > touhou
view utils/src/prng.rs @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | 21b186be2590 |
children |
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//! Random number generator extracted from EoSD. /// Pseudo-random number generator from EoSD. #[derive(Debug)] pub struct Prng { seed: u16, } impl Prng { /// Create a new pseudo-random number generator from this seed. pub fn new(seed: u16) -> Prng { Prng { seed, } } /// Generates a pseudo-random u16. /// /// RE’d from 102h.exe@0x41e780 pub fn get_u16(&mut self) -> u16 { let x = (self.seed ^ 0x9630).wrapping_sub(0x6553); self.seed = ((x & 0xc000) >> 14) | (x << 2); self.seed } /// Combines two u16 into a single u32. /// /// RE’d from 102h.exe@0x41e7f0 pub fn get_u32(&mut self) -> u32 { ((self.get_u16() as u32) << 16) | self.get_u16() as u32 } /// Transforms an u32 into a f64. /// /// RE’d from 102h.exe@0x41e820 pub fn get_f64(&mut self) -> f64 { self.get_u32() as f64 / (0x100000000u64 as f64) } }