Mercurial > touhou
graph
-
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24Sun, 01 Jan 2012 23:51:01 +0100, by Thibaut Girka
-
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+FxSun, 01 Jan 2012 21:12:50 +0100, by Thibaut Girka
-
Fix ANM interruptsSun, 01 Jan 2012 20:23:00 +0100, by Thibaut Girka
-
Add an anmviewer script.Sun, 01 Jan 2012 19:51:34 +0100, by Emmanuel Gil Peyrot
-
Implement ANM0 interruptsSun, 01 Jan 2012 19:47:34 +0100, by Thibaut Girka
-
Do a little cleanup, and fix PCB SHT usage.Sat, 31 Dec 2011 16:31:10 +0100, by Emmanuel Gil Peyrot
-
Fix instructions 69 and 71.Sat, 31 Dec 2011 03:08:01 +0100, by Emmanuel Gil Peyrot
-
Fix replay handling a bitSat, 31 Dec 2011 02:50:04 +0100, by Thibaut Girka
-
Hopefully implement “accelerating” bulletsSat, 31 Dec 2011 02:15:51 +0100, by Thibaut Girka
-
Search for 102h.exe in the game directory instead of the current directory.Fri, 30 Dec 2011 19:17:55 +0100, by Thibaut Girka
-
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for nowFri, 30 Dec 2011 19:10:49 +0100, by Thibaut Girka
-
Add “SHT” support to EoSD, and do a little cleanup.Fri, 30 Dec 2011 18:37:06 +0100, by Emmanuel Gil Peyrot
-
Add basic cx_Freeze support in order to freeze to a windows executable.Tue, 20 Dec 2011 21:17:34 +0100, by Thibaut Girka
-
Actually use offset of Sprite in spellcard’s effect, and place it correctly.Tue, 20 Dec 2011 21:36:14 +0100, by Emmanuel Gil Peyrot
-
Fix setup.py...Mon, 19 Dec 2011 22:18:11 +0100, by Thibaut Girka
-
Move game size in the game's definition, and don't keep changing the window's size.Mon, 19 Dec 2011 21:35:40 +0100, by Thibaut Girka