Mercurial > touhou
graph
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.2011-12-18, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.2011-12-15, by Thibaut Girka
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Minor changes to the setup script2011-12-05, by Thibaut Girka
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Change background during spellcards.2011-12-17, by Emmanuel Gil Peyrot
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Pass the real speed to Player. Thanks to elghinn for discovering the bug.2011-12-07, by Emmanuel Gil Peyrot
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Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.2011-12-07, by Emmanuel Gil Peyrot
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Add support for PCB’s SHT format.2011-11-29, by Emmanuel Gil Peyrot
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Add a distutils setup and don’t hardcode DAT list.2011-11-27, by Emmanuel Gil Peyrot
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Hopefully fix enemy-player collision2011-11-26, by Thibaut Girka
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Make death animation closer to the original2011-11-25, by Thibaut Girka
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Implement collidable boolean of enemy.2011-11-22, by Emmanuel Gil Peyrot
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Create enemy with negative life as it should be.2011-11-09, by Emmanuel Gil Peyrot
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Implement autocollection of items.2011-11-09, by Emmanuel Gil Peyrot
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Minor refactoring2011-11-05, by Thibaut Girka
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Fix ReimuA, and refactor Player a bit.2011-11-05, by Thibaut Girka
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Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.2011-11-01, by Thibaut Girka
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Add some documentation (argh, so much left to document!)2011-11-01, by Thibaut Girka
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Make pylint slightly happier (and code analysis easier)2011-10-31, by Thibaut Girka
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Handle enemy collisions and damages in a way closer to the original game.2011-10-31, by Thibaut Girka
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Batch more sprites!2011-10-31, by Thibaut Girka
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Fix orbs' original position2011-10-31, by Thibaut Girka
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Implement orbs.2011-10-31, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot