Mercurial > touhou
graph
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Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!2015-03-30, by Emmanuel Gil Peyrot
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Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.2015-03-28, by Emmanuel Gil Peyrot
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Remove every case where an exception could be silently eaten by a cdef function.2015-03-28, by Emmanuel Gil Peyrot
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Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)2015-03-28, by Emmanuel Gil Peyrot
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Delay power assignment to players until the game is started.2015-03-28, by Emmanuel Gil Peyrot
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Don’t uselessly malloc() a matrix for multiply, the stack is here for that!2015-03-28, by Emmanuel Gil Peyrot
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Request a RGB888 context, since SDL2’s default of RGB332 sucks.2015-03-26, by Emmanuel Gil Peyrot
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Add back a GL_QUADS path for legacy applications.2014-12-21, by Emmanuel Gil Peyrot
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Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.2014-12-21, by Emmanuel Gil Peyrot
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Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.2014-12-21, by Emmanuel Gil Peyrot
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Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.2014-11-26, by Emmanuel Gil Peyrot
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Actually compile under 3.x feature level.2014-11-26, by Emmanuel Gil Peyrot