Mercurial > touhou
graph
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Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.Thu, 25 Aug 2011 20:19:25 +0200, by Emmanuel Gil Peyrot
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Implement conditional jumps.Wed, 24 Aug 2011 22:44:40 -0700, by Emmanuel Gil Peyrot
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Implement simple arithmetic instructions.Wed, 24 Aug 2011 17:14:05 -0700, by Emmanuel Gil Peyrot
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Fix animation determination (ins_98 stuff) and some interpolation functionsWed, 24 Aug 2011 21:16:14 +0200, by Thibaut Girka
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Fix toggle_mirror.Wed, 24 Aug 2011 21:14:07 +0200, by Thibaut Girka
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Enable interpolators to use different formulasWed, 24 Aug 2011 21:12:45 +0200, by Thibaut Girka
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Handle set_random_angle properly! At last!Wed, 24 Aug 2011 01:34:11 +0200, by Thibaut Girka
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Use logging moduleTue, 23 Aug 2011 21:01:50 +0200, by Thibaut Girka
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Fix move_to interpolation, add support for a few ANM and ECL instructionsTue, 23 Aug 2011 19:27:24 +0200, by Thibaut Girka
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Filter out off-screen enemies (the same way the official game does)Tue, 23 Aug 2011 00:15:22 +0200, by Thibaut Girka
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Fix a few bugsTue, 23 Aug 2011 00:10:35 +0200, by Thibaut Girka
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Fix anim cyclingMon, 22 Aug 2011 23:43:40 +0200, by Thibaut Girka
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OopsMon, 22 Aug 2011 23:20:17 +0200, by Thibaut Girka
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Add some documentation, GPLv3 headers, README and COPYING file.Mon, 22 Aug 2011 22:37:14 +0200, by Thibaut Girka
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Add support for a few instructionsMon, 22 Aug 2011 22:12:34 +0200, by Thibaut Girka
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Fix a few bugs and add support for a few instructionsMon, 22 Aug 2011 21:16:47 +0200, by Thibaut Girka
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunnerMon, 22 Aug 2011 19:23:00 +0200, by Thibaut Girka
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Support a few more instructionsMon, 22 Aug 2011 15:45:42 +0200, by Thibaut Girka
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Handle a few more opcodesMon, 22 Aug 2011 10:49:59 +0200, by Thibaut Girka
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Add/fix a few opcodesMon, 22 Aug 2011 10:49:49 +0200, by Thibaut Girka
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Fix camera handling, should be much closer to the original, nowMon, 22 Aug 2011 09:11:16 +0200, by Thibaut Girka
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Fix Matrix.rotate_yMon, 22 Aug 2011 09:10:36 +0200, by Thibaut Girka
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Fix set_counter, and relative_jump(_ex)Thu, 18 Aug 2011 22:24:32 +0200, by Thibaut Girka
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Refactor ECL parsing/etc.Thu, 18 Aug 2011 22:11:39 +0200, by Thibaut Girka
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Add (hopefully) "texture shifting" in animationsMon, 15 Aug 2011 00:41:51 +0200, by Thibaut Girka
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HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/Mon, 15 Aug 2011 00:41:32 +0200, by Thibaut Girka
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Fix PRNG and add some methods to perform like EoSDMon, 15 Aug 2011 00:38:19 +0200, by Thibaut Girka
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Small refactoring and proper anm0's instruction 5 handlingSun, 14 Aug 2011 18:08:45 +0200, by Thibaut Girka
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Add alpha (anm0 instruction 3) supportSun, 14 Aug 2011 18:00:06 +0200, by Thibaut Girka
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Minor refactoringSun, 14 Aug 2011 14:58:30 +0200, by Thibaut Girka
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Fix anm0 parsingSun, 14 Aug 2011 14:57:56 +0200, by Thibaut Girka
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Fix animation script flow handlingSun, 14 Aug 2011 13:34:58 +0200, by Thibaut Girka
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Fix scoping issue with _enemy_deleterSat, 13 Aug 2011 00:24:55 +0200, by Thibaut Girka
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Can't stop optimizing!Sat, 13 Aug 2011 00:14:29 +0200, by Thibaut Girka
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Some more optimization!Sat, 13 Aug 2011 00:02:11 +0200, by Thibaut Girka
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Various optimizationsFri, 12 Aug 2011 23:47:34 +0200, by Thibaut Girka
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Don't lose time updating off-screen enemies' spritesFri, 12 Aug 2011 22:03:34 +0200, by Thibaut Girka
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Massive sprite updating/matrix handling optimizationsFri, 12 Aug 2011 21:40:26 +0200, by Thibaut Girka
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Add rotating sprite supportFri, 12 Aug 2011 21:38:28 +0200, by Thibaut Girka
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Basic sprite animation supportFri, 12 Aug 2011 19:38:27 +0200, by Thibaut Girka
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Preload enemy and background texturesFri, 12 Aug 2011 19:25:08 +0200, by Thibaut Girka
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Fix a deadlock :(Fri, 12 Aug 2011 19:24:53 +0200, by Thibaut Girka
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Refacto ECL stuff, add support for a few instructions, and add some cullingFri, 12 Aug 2011 19:13:43 +0200, by Thibaut Girka
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Fix Rumia's animationsThu, 11 Aug 2011 21:21:38 +0200, by Thibaut Girka
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Small refactoring, and Rumia \o/Thu, 11 Aug 2011 12:39:12 +0200, by Thibaut Girka
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Handle more enemies types and movementsThu, 11 Aug 2011 12:13:48 +0200, by Thibaut Girka
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Minor fix in eclviewerTue, 09 Aug 2011 12:02:02 +0200, by Thibaut Girka
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Add preliminary ECL viewer/interpreter.Tue, 09 Aug 2011 11:40:48 +0200, by Thibaut Girka
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Make game.sprite.Sprite use its own frame counter.Tue, 09 Aug 2011 11:40:13 +0200, by Thibaut Girka
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Refactor in order to support multiple texturesSat, 06 Aug 2011 12:36:25 +0200, by Thibaut Girka
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RefactorFri, 05 Aug 2011 21:21:06 +0200, by Thibaut Girka
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Minor refactoringFri, 05 Aug 2011 14:54:32 +0200, by Thibaut Girka
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RefactorFri, 05 Aug 2011 13:23:33 +0200, by Thibaut Girka
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Add PRNG reverse-engineered from EoSD's 102h.exe.Fri, 05 Aug 2011 10:19:14 +0200, by Thibaut Girka
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Add some explanations to the magic constantsWed, 03 Aug 2011 15:25:26 +0200, by Thibaut Girka
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Use the original game's near and far planes.Tue, 02 Aug 2011 15:46:47 +0200, by Thibaut Girka