Mercurial > touhou
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Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Make the OpenGL flavor and version options work.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.Sat, 19 Apr 2014 19:05:06 +0200, by Emmanuel Gil Peyrot