Mercurial > touhou
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Display the text when collecting an item.Thu, 21 Jun 2012 15:01:25 +0200, by Emmanuel Gil Peyrot
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Add a very simple music player, for testing purpose.Thu, 21 Jun 2012 15:01:01 +0200, by Emmanuel Gil Peyrot
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Add music support for >PCB.Thu, 21 Jun 2012 15:01:01 +0200, by Emmanuel Gil Peyrot
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Fix music loopingMon, 18 Jun 2012 21:16:40 +0200, by Thibaut Girka
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Display lives and bombs.Wed, 13 Jun 2012 22:53:57 +0200, by Thibaut Girka
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Give a better interface for text handling.Thu, 24 May 2012 20:23:57 +0200, by Thibaut Girka
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Implement music playback.Wed, 13 Jun 2012 15:29:43 +0200, by Emmanuel Gil Peyrot
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Cancel the bullets when a boss is killed and transfer them to the score.Wed, 23 May 2012 19:33:17 +0200, by Emmanuel Gil Peyrot
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Use Enemy.die_score.Thu, 17 May 2012 14:19:00 +0200, by Emmanuel Gil Peyrot
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Move callbacks handling inside Enemy.Thu, 17 May 2012 14:15:19 +0200, by Emmanuel Gil Peyrot
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Add a TODO list.Tue, 15 May 2012 03:26:52 +0200, by Emmanuel Gil Peyrot
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Fix a bug with ECL instruction 96, and fix overall ECL handling.Thu, 29 Mar 2012 21:18:35 +0200, by Thibaut Girka
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Add out-of-screen item indicators.Fri, 23 Mar 2012 16:27:07 +0100, by Thibaut Girka
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Fix Sakuya's daggers in stage 6.Wed, 14 Mar 2012 19:27:39 +0100, by Thibaut Girka
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Implement hardcoded function 9.Wed, 14 Mar 2012 19:07:15 +0100, by Thibaut Girka
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Fix Remilia's “Red Magic”.Wed, 14 Mar 2012 19:05:23 +0100, by Thibaut Girka
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Fix angle between salves of circle-distributed bullets.Wed, 14 Mar 2012 19:02:45 +0100, by Thibaut Girka
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Implement hardcoded function 11.Wed, 14 Mar 2012 17:00:43 +0100, by Thibaut Girka
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Implement Remilia's laser webs.Wed, 14 Mar 2012 11:28:15 +0100, by Thibaut Girka
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Fix difficulty modifiers within spellcards.Tue, 13 Mar 2012 20:02:01 +0100, by Thibaut Girka
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Minor refactoringTue, 13 Mar 2012 19:52:42 +0100, by Thibaut Girka
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Rename a few attributes/methods to make a little more sense.Tue, 13 Mar 2012 19:18:14 +0100, by Thibaut Girka
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Minor cleanupTue, 13 Mar 2012 18:45:43 +0100, by Thibaut Girka
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Update attribute names to reflect the actual interface.Tue, 13 Mar 2012 18:38:14 +0100, by Thibaut Girka
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Add score/effective_score distinction and prepare for highscore handling.Sat, 10 Mar 2012 20:37:15 +0100, by Thibaut Girka
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Fix ECL instruction 119.Sat, 10 Mar 2012 20:31:49 +0100, by Thibaut Girka
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Avoid segfaults in the unlikely case a huge number of sprites is rendered.Sat, 10 Mar 2012 20:30:55 +0100, by Thibaut Girka
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Add the game interface.Sat, 10 Mar 2012 17:47:03 +0100, by Emmanuel Gil Peyrot