Mercurial > touhou
graph
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Don’t retrieve the keyboard_state pointer at each frame.Thu, 24 Apr 2014 20:01:42 +0200, by Emmanuel Gil Peyrot
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Fix a segfault happening at exit time on Windows.Sat, 19 Apr 2014 19:03:38 +0200, by Emmanuel Gil Peyrot
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Make archives return files by default, instead of bytes.Sat, 05 Apr 2014 18:53:48 +0200, by Emmanuel Gil Peyrot
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Don’t stop music loading if the pos file isn’t found.Sat, 05 Apr 2014 13:51:31 +0200, by Emmanuel Gil Peyrot
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Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.Sat, 05 Apr 2014 13:40:45 +0200, by Emmanuel Gil Peyrot
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Optimise Clock a bit more.Mon, 10 Feb 2014 18:03:50 +0100, by Emmanuel Gil Peyrot
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Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.Thu, 19 Dec 2013 21:55:26 +0100, by Emmanuel Gil Peyrot
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Display important messages in popups, instead of the terminal.Thu, 19 Dec 2013 00:44:18 +0100, by Emmanuel Gil Peyrot
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Replace the --no-music option with --no-sound, disabling sound rendering altogether.Thu, 27 Mar 2014 21:30:04 +0100, by Emmanuel Gil Peyrot
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Always verify chunks are not None before using them, fix crash when audio is disabled.Sun, 23 Mar 2014 10:51:19 +0100, by Emmanuel Gil Peyrot
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Inherit music players from a base class.Wed, 18 Dec 2013 22:36:23 +0100, by Emmanuel Gil Peyrot
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Use Sprite C arrays instead of their tuple representation where it makes sense.Wed, 18 Dec 2013 18:19:08 +0100, by Emmanuel Gil Peyrot
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Store data in C arrays in Sprite, and add an interface to access them as tuples.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
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Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
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Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.Wed, 18 Dec 2013 18:15:40 +0100, by Emmanuel Gil Peyrot