Mercurial > touhou
graph
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Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)2011-12-29, by Thibaut Girka
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Fix a synchro issue... again...2011-12-28, by Thibaut Girka
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Fix synchro bug2011-12-28, by Thibaut Girka
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Hopefully improve performance2011-12-28, by Thibaut Girka
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Fix several synchro issues2011-12-28, by Thibaut Girka
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Fix synchro bug2011-12-28, by Thibaut Girka
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Wait a bit for incoming messages...2011-12-28, by Thibaut Girka
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Fix consistency2011-12-28, by Thibaut Girka
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Experimental netplay! Yay!2011-12-28, by Thibaut Girka
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Fix a crash when handling non-ascii paths2013-09-27, by Thibaut Girka
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Cythonize pytouhou.game.text.2013-09-16, by Emmanuel Gil Peyrot
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Type bullettype, itemtype and lasertype a bit.2013-09-16, by Emmanuel Gil Peyrot
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Make Laser and Orb extension types, and use that where possible.2013-09-16, by Emmanuel Gil Peyrot
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Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.2013-09-16, by Emmanuel Gil Peyrot
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Move SDL context-manager and Window creation outside of main.2013-09-13, by Emmanuel Gil Peyrot