Mercurial > touhou
graph
-
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)Thu, 29 Dec 2011 01:10:34 +0100, by Thibaut Girka
-
Fix a synchro issue... again...Wed, 28 Dec 2011 21:32:30 +0100, by Thibaut Girka
-
Fix synchro bugWed, 28 Dec 2011 21:09:55 +0100, by Thibaut Girka
-
Hopefully improve performanceWed, 28 Dec 2011 19:47:29 +0100, by Thibaut Girka
-
Fix several synchro issuesWed, 28 Dec 2011 19:42:48 +0100, by Thibaut Girka
-
Fix synchro bugWed, 28 Dec 2011 19:09:14 +0100, by Thibaut Girka
-
Wait a bit for incoming messages...Wed, 28 Dec 2011 19:07:37 +0100, by Thibaut Girka
-
Fix consistencyWed, 28 Dec 2011 18:47:37 +0100, by Thibaut Girka
-
Experimental netplay! Yay!Wed, 28 Dec 2011 18:45:09 +0100, by Thibaut Girka
-
Fix a crash when handling non-ascii pathsFri, 27 Sep 2013 18:02:04 +0200, by Thibaut Girka
-
Cythonize pytouhou.game.text.Mon, 16 Sep 2013 18:42:12 +0200, by Emmanuel Gil Peyrot
-
Type bullettype, itemtype and lasertype a bit.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
-
Make Laser and Orb extension types, and use that where possible.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
-
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.Mon, 16 Sep 2013 18:41:51 +0200, by Emmanuel Gil Peyrot
-
Move SDL context-manager and Window creation outside of main.Sat, 14 Sep 2013 01:05:42 +0200, by Emmanuel Gil Peyrot