Mercurial > touhou
graph
-
Don’t hardcode the available games and interfaces, and relocation them.Sat, 25 Oct 2014 18:52:16 +0200, by Emmanuel Gil Peyrot
-
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.Sat, 25 Oct 2014 18:49:41 +0200, by Emmanuel Gil Peyrot
-
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.Sun, 19 Oct 2014 17:22:26 +0200, by Emmanuel Gil Peyrot
-
Make frameskip actually skip the rendering part, not just the buffer swap.Sat, 18 Oct 2014 18:04:43 +0200, by Emmanuel Gil Peyrot