Mercurial > touhou
graph
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Add/fix a few opcodesMon, 22 Aug 2011 10:49:49 +0200, by Thibaut Girka
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Fix camera handling, should be much closer to the original, nowMon, 22 Aug 2011 09:11:16 +0200, by Thibaut Girka
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Fix Matrix.rotate_yMon, 22 Aug 2011 09:10:36 +0200, by Thibaut Girka
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Fix set_counter, and relative_jump(_ex)Thu, 18 Aug 2011 22:24:32 +0200, by Thibaut Girka
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Refactor ECL parsing/etc.Thu, 18 Aug 2011 22:11:39 +0200, by Thibaut Girka
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Add (hopefully) "texture shifting" in animationsMon, 15 Aug 2011 00:41:51 +0200, by Thibaut Girka
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HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/Mon, 15 Aug 2011 00:41:32 +0200, by Thibaut Girka
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Fix PRNG and add some methods to perform like EoSDMon, 15 Aug 2011 00:38:19 +0200, by Thibaut Girka
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Small refactoring and proper anm0's instruction 5 handlingSun, 14 Aug 2011 18:08:45 +0200, by Thibaut Girka
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Add alpha (anm0 instruction 3) supportSun, 14 Aug 2011 18:00:06 +0200, by Thibaut Girka
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Minor refactoringSun, 14 Aug 2011 14:58:30 +0200, by Thibaut Girka
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Fix anm0 parsingSun, 14 Aug 2011 14:57:56 +0200, by Thibaut Girka
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Fix animation script flow handlingSun, 14 Aug 2011 13:34:58 +0200, by Thibaut Girka
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Fix scoping issue with _enemy_deleterSat, 13 Aug 2011 00:24:55 +0200, by Thibaut Girka
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Can't stop optimizing!Sat, 13 Aug 2011 00:14:29 +0200, by Thibaut Girka
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Some more optimization!Sat, 13 Aug 2011 00:02:11 +0200, by Thibaut Girka