Mercurial > touhou
graph
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Filter out off-screen enemies (the same way the official game does)Tue, 23 Aug 2011 00:15:22 +0200, by Thibaut Girka
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Fix a few bugsTue, 23 Aug 2011 00:10:35 +0200, by Thibaut Girka
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Fix anim cyclingMon, 22 Aug 2011 23:43:40 +0200, by Thibaut Girka
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OopsMon, 22 Aug 2011 23:20:17 +0200, by Thibaut Girka
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Add some documentation, GPLv3 headers, README and COPYING file.Mon, 22 Aug 2011 22:37:14 +0200, by Thibaut Girka
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Add support for a few instructionsMon, 22 Aug 2011 22:12:34 +0200, by Thibaut Girka
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Fix a few bugs and add support for a few instructionsMon, 22 Aug 2011 21:16:47 +0200, by Thibaut Girka
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunnerMon, 22 Aug 2011 19:23:00 +0200, by Thibaut Girka
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Support a few more instructionsMon, 22 Aug 2011 15:45:42 +0200, by Thibaut Girka
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Handle a few more opcodesMon, 22 Aug 2011 10:49:59 +0200, by Thibaut Girka
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Add/fix a few opcodesMon, 22 Aug 2011 10:49:49 +0200, by Thibaut Girka
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Fix camera handling, should be much closer to the original, nowMon, 22 Aug 2011 09:11:16 +0200, by Thibaut Girka
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Fix Matrix.rotate_yMon, 22 Aug 2011 09:10:36 +0200, by Thibaut Girka
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Fix set_counter, and relative_jump(_ex)Thu, 18 Aug 2011 22:24:32 +0200, by Thibaut Girka