Mercurial > touhou
graph
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Add back Windows support, using GLEW for OpenGL.Fri, 30 Aug 2013 18:21:07 +0200, by Emmanuel Gil Peyrot
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Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!Sat, 03 Aug 2013 15:49:11 +0200, by Emmanuel Gil Peyrot
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Make Bullet.state an enum.Sat, 17 Aug 2013 17:44:11 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.game an extension type.Sat, 17 Aug 2013 06:29:53 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.item an extension type.Sat, 17 Aug 2013 06:01:45 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.Sat, 17 Aug 2013 04:44:28 +0200, by Emmanuel Gil Peyrot
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Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.Fri, 30 Aug 2013 14:16:08 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.effect an extension type.Sat, 17 Aug 2013 02:36:05 +0200, by Emmanuel Gil Peyrot
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Type Bullet more, to improve performances.Sat, 10 Aug 2013 15:21:39 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.enemy an extension type.Sat, 10 Aug 2013 19:59:17 +0200, by Emmanuel Gil Peyrot
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Add a base Element class for every object in pytouhou.game.Fri, 30 Aug 2013 14:16:08 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.sprite an extension type.Sat, 10 Aug 2013 20:48:17 +0200, by Emmanuel Gil Peyrot
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Make only one call to render_elements during interface rendering.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
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Make Interpolator an extension type.Wed, 07 Aug 2013 11:34:44 +0200, by Emmanuel Gil Peyrot