Mercurial > touhou
graph
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ecl_vm: stub SetBossMode.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: enable SetDeathCallback.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: fix RelativeJump* instructions to actually call RelativeJump.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: implement Call, Return, and the call stack thingy.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: add a test for Call and Return.2019-08-23, by Emmanuel Gil Peyrot
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anm0: only use recoverable errors, no panics except for anm0 asserts.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: implement TargetPlayer, and add a dummy Player to Game.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: stub PlaySound.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement SetExtendedBulletAttributes.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement SetBulletLaunchOffset.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: fix panic when bullet_interval is zero (disabled).2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.2019-08-17, by Emmanuel Gil Peyrot
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Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement the SetBulletAttributes opcodes.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: nearing the complete list2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: fixes for previous instructions2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: more work2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: more instructions2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: added sibling function and a warning.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add missing quad size override to stdrenderer.2019-08-16, by Emmanuel Gil Peyrot
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Implement a .std renderer, and its associated VM.2019-08-16, by Emmanuel Gil Peyrot
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Implement ECL instructions DelayAttack and NoDelayAttack.2019-08-15, by Emmanuel Gil Peyrot
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Use a struct for difficulty coeffs, so that we can impl Default on it.2019-08-15, by Emmanuel Gil Peyrot
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Rename unknown ECL instructions to better recognise them.2019-08-15, by Emmanuel Gil Peyrot
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Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!2019-08-14, by Emmanuel Gil Peyrot
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ecl_vm: more instructions.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: instr 100 fix.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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Verified some more of ecl_vm.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech