Mercurial > touhou
graph
-
Delay power assignment to players until the game is started.2015-03-28, by Emmanuel Gil Peyrot
-
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!2015-03-28, by Emmanuel Gil Peyrot
-
Request a RGB888 context, since SDL2’s default of RGB332 sucks.2015-03-26, by Emmanuel Gil Peyrot
-
Add back a GL_QUADS path for legacy applications.2014-12-21, by Emmanuel Gil Peyrot
-
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.2014-12-21, by Emmanuel Gil Peyrot
-
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.2014-12-21, by Emmanuel Gil Peyrot
-
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.2014-11-26, by Emmanuel Gil Peyrot
-
Actually compile under 3.x feature level.2014-11-26, by Emmanuel Gil Peyrot
-
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.2014-11-26, by Emmanuel Gil Peyrot
-
Mention Python 3 in the README…2014-11-11, by Thibaut Girka
-
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources2014-11-11, by Thibaut Girka
-
Display the traceback on module load error.2014-11-04, by Emmanuel Gil Peyrot
-
Don’t crash when a sound file isn’t present in the resources.2014-10-25, by Emmanuel Gil Peyrot
-
Make sample data build again.2014-10-25, by Emmanuel Gil Peyrot
-
Add a sample character.2014-10-25, by Emmanuel Gil Peyrot