Mercurial > touhou
graph
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Remove the music.py script, which was broken since the move to SDL2… long ago.Wed, 20 May 2015 20:38:33 +0200, by Emmanuel Gil Peyrot
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Move Particle to its own module, to not pollute pytouhou.game.effect.Tue, 05 May 2015 14:49:22 +0200, by Emmanuel Gil Peyrot
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Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.Tue, 05 May 2015 13:34:57 +0200, by Emmanuel Gil Peyrot
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Use the current revision as the version number.Tue, 05 May 2015 13:32:56 +0200, by Emmanuel Gil Peyrot
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Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.Sun, 19 Apr 2015 19:08:39 +0200, by Emmanuel Gil Peyrot
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Use a specific vbo/vao pair for text rendering.Thu, 05 Mar 2015 20:36:41 +0100, by Emmanuel Gil Peyrot
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Fix (again…) the OSX and Win32 build.Thu, 09 Apr 2015 12:06:44 +0200, by Emmanuel Gil Peyrot
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Cast things closer to their usage, in Item.Wed, 08 Apr 2015 20:13:12 +0200, by Emmanuel Gil Peyrot
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Simplify the invert code in Animation.Wed, 08 Apr 2015 20:11:13 +0200, by Emmanuel Gil Peyrot
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Don’t load stg?enm.anm two times if there is no stg?enm2.anm.Wed, 08 Apr 2015 18:53:13 +0200, by Emmanuel Gil Peyrot
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Reduce the precision of Sprite’s variables.Wed, 08 Apr 2015 15:05:34 +0200, by Emmanuel Gil Peyrot
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Fix OSX and Windows build, by renaming a forgotten variable.Thu, 02 Apr 2015 17:41:17 +0200, by Emmanuel Gil Peyrot
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Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.Wed, 01 Apr 2015 02:28:54 +0200, by Emmanuel Gil Peyrot
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Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.Tue, 31 Mar 2015 21:26:00 +0200, by Emmanuel Gil Peyrot
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Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!Mon, 30 Mar 2015 21:00:29 +0200, by Emmanuel Gil Peyrot