Mercurial > touhou
graph
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Implement better defaults for Sprite, and a beginning ofThu, 04 Jul 2019 21:47:53 +0200, by Emmanuel Gil Peyrot
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Implement AnmRunner.Thu, 04 Jul 2019 15:21:46 +0200, by Emmanuel Gil Peyrot
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Add anm0 support.Wed, 03 Jul 2019 22:17:04 +0200, by Emmanuel Gil Peyrot
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Hello Rust!Wed, 03 Jul 2019 16:27:12 +0200, by Emmanuel Gil Peyrot
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Add a GLFW implementation of gui.Window.Sun, 14 May 2017 20:14:03 +0100, by Emmanuel Gil Peyrot
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Make sdl.Window inherit from gui.Window, so we can swap implementations.Thu, 14 Apr 2016 21:18:03 +0100, by Emmanuel Gil Peyrot
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Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.Thu, 09 Jul 2015 22:18:30 +0100, by Emmanuel Gil Peyrot
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package_data doesn’t work with no package specified, add the pytouhou package back.Sat, 23 May 2015 11:54:20 +0200, by Emmanuel Gil Peyrot
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Remove the music.py script, which was broken since the move to SDL2… long ago.Wed, 20 May 2015 20:38:33 +0200, by Emmanuel Gil Peyrot
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Move Particle to its own module, to not pollute pytouhou.game.effect.Tue, 05 May 2015 14:49:22 +0200, by Emmanuel Gil Peyrot
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Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.Tue, 05 May 2015 13:34:57 +0200, by Emmanuel Gil Peyrot
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Use the current revision as the version number.Tue, 05 May 2015 13:32:56 +0200, by Emmanuel Gil Peyrot
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Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.Sun, 19 Apr 2015 19:08:39 +0200, by Emmanuel Gil Peyrot
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Use a specific vbo/vao pair for text rendering.Thu, 05 Mar 2015 20:36:41 +0100, by Emmanuel Gil Peyrot
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Fix (again…) the OSX and Win32 build.Thu, 09 Apr 2015 12:06:44 +0200, by Emmanuel Gil Peyrot
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Cast things closer to their usage, in Item.Wed, 08 Apr 2015 20:13:12 +0200, by Emmanuel Gil Peyrot
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Simplify the invert code in Animation.Wed, 08 Apr 2015 20:11:13 +0200, by Emmanuel Gil Peyrot
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Don’t load stg?enm.anm two times if there is no stg?enm2.anm.Wed, 08 Apr 2015 18:53:13 +0200, by Emmanuel Gil Peyrot
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Reduce the precision of Sprite’s variables.Wed, 08 Apr 2015 15:05:34 +0200, by Emmanuel Gil Peyrot
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Fix OSX and Windows build, by renaming a forgotten variable.Thu, 02 Apr 2015 17:41:17 +0200, by Emmanuel Gil Peyrot
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Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.Wed, 01 Apr 2015 02:28:54 +0200, by Emmanuel Gil Peyrot
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Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.Tue, 31 Mar 2015 21:26:00 +0200, by Emmanuel Gil Peyrot
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Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!Mon, 30 Mar 2015 21:00:29 +0200, by Emmanuel Gil Peyrot
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Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.Sun, 29 Mar 2015 00:08:20 +0100, by Emmanuel Gil Peyrot
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Remove every case where an exception could be silently eaten by a cdef function.Sat, 28 Mar 2015 23:21:15 +0100, by Emmanuel Gil Peyrot
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Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)Sat, 28 Mar 2015 21:40:51 +0100, by Emmanuel Gil Peyrot
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Delay power assignment to players until the game is started.Sat, 28 Mar 2015 21:02:05 +0100, by Emmanuel Gil Peyrot
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Don’t uselessly malloc() a matrix for multiply, the stack is here for that!Sat, 28 Mar 2015 19:58:50 +0100, by Emmanuel Gil Peyrot
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Request a RGB888 context, since SDL2’s default of RGB332 sucks.Thu, 26 Mar 2015 20:20:37 +0100, by Emmanuel Gil Peyrot
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Add back a GL_QUADS path for legacy applications.Sun, 21 Dec 2014 19:15:59 +0100, by Emmanuel Gil Peyrot