Mercurial > touhou
graph
-
Fix instructions 69 and 71.Sat, 31 Dec 2011 03:08:01 +0100, by Emmanuel Gil Peyrot
-
Fix replay handling a bitSat, 31 Dec 2011 02:50:04 +0100, by Thibaut Girka
-
Hopefully implement “accelerating” bulletsSat, 31 Dec 2011 02:15:51 +0100, by Thibaut Girka
-
Search for 102h.exe in the game directory instead of the current directory.Fri, 30 Dec 2011 19:17:55 +0100, by Thibaut Girka
-
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for nowFri, 30 Dec 2011 19:10:49 +0100, by Thibaut Girka
-
Add “SHT” support to EoSD, and do a little cleanup.Fri, 30 Dec 2011 18:37:06 +0100, by Emmanuel Gil Peyrot
-
Add basic cx_Freeze support in order to freeze to a windows executable.Tue, 20 Dec 2011 21:17:34 +0100, by Thibaut Girka
-
Actually use offset of Sprite in spellcard’s effect, and place it correctly.Tue, 20 Dec 2011 21:36:14 +0100, by Emmanuel Gil Peyrot
-
Fix setup.py...Mon, 19 Dec 2011 22:18:11 +0100, by Thibaut Girka
-
Move game size in the game's definition, and don't keep changing the window's size.Mon, 19 Dec 2011 21:35:40 +0100, by Thibaut Girka
-
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.Mon, 19 Dec 2011 20:29:30 +0100, by Thibaut Girka
-
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.Sun, 18 Dec 2011 21:23:51 +0100, by Thibaut Girka
-
Refactor rendering code a bit.Sun, 18 Dec 2011 20:47:48 +0100, by Thibaut Girka
-
Don’t try to render effect if there is no game.Sun, 18 Dec 2011 19:51:29 +0100, by Emmanuel Gil Peyrot
-
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.Sun, 18 Dec 2011 14:14:32 +0100, by Emmanuel Gil Peyrot
-
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.Thu, 15 Dec 2011 19:24:11 +0100, by Thibaut Girka