Mercurial > touhou
graph
-
Remove some useless optimisations now that cython does them for us.2013-12-05, by Emmanuel Gil Peyrot
-
Move the OpenGL backend to its own package.2013-12-05, by Emmanuel Gil Peyrot
-
Add a pure SDL backend.2013-12-05, by Emmanuel Gil Peyrot
-
Don’t type the renderer in GameRunner, so that we can switch it without type issues.2013-11-28, by Emmanuel Gil Peyrot
-
Make Window able to not initialise OpenGL.2013-12-05, by Emmanuel Gil Peyrot
-
Some more type optimisations.2013-11-25, by Emmanuel Gil Peyrot
-
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.2013-11-19, by Emmanuel Gil Peyrot
-
Divide the damages inflicted by the number of players.2013-11-17, by Emmanuel Gil Peyrot
-
Don’t compile useless packages.2013-11-01, by Emmanuel Gil Peyrot
-
Manage the texture-specific indices in the Texture, and some more renderer optimisations.2013-11-01, by Emmanuel Gil Peyrot
-
Make ANM garbage collectable.2013-10-23, by Emmanuel Gil Peyrot
-
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.2013-10-04, by Emmanuel Gil Peyrot
-
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.2013-10-23, by Emmanuel Gil Peyrot
-
[Boss rush] Mark removed lasers as such2013-11-08, by Thibaut Girka
-
Fix boss mode2013-11-08, by Thibaut Girka
-
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.2013-10-14, by Emmanuel Gil Peyrot
-
Make enemy callbacks programmables.2013-10-14, by Emmanuel Gil Peyrot
-
Test target FPS for natural instead of non-zero.2013-10-14, by Emmanuel Gil Peyrot
-
Drop an useless dependency on Player from Orb, on Game from Laser.2013-10-14, by Emmanuel Gil Peyrot
-
Merge PlayerState into Player, fix player respawn position.2013-10-14, by Emmanuel Gil Peyrot
-
Use a cached static float[16] instead of a list for default Matrix data.2013-10-05, by Emmanuel Gil Peyrot
-
Add friendly fire in netplay.2013-09-21, by Emmanuel Gil Peyrot
-
Fix gcc’s warnings with -Wall -Wextra.2013-10-04, by Emmanuel Gil Peyrot
-
Decrease PBG3 loading time by improving lzss and bitstream integration.2013-10-04, by Emmanuel Gil Peyrot
-
Remove identity lambda for interpolators, improves performances slightly.2013-10-04, by Emmanuel Gil Peyrot
-
Don’t compile files that don’t benefit from static typing.2013-10-04, by Emmanuel Gil Peyrot
-
Various netplay-related fixes.2013-09-28, by Emmanuel Gil Peyrot
-
Merge netplay branch.2013-09-27, by Emmanuel Gil Peyrot
-
Improve network latency by increasing game latency to 3 frames.2012-01-15, by Thibaut Girka
-
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro2011-12-29, by Thibaut Girka
-
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)2011-12-29, by Thibaut Girka