Mercurial > touhou
graph
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ecl: Add support for bullet sounds, instruction 84.2019-10-30, by Emmanuel Gil Peyrot
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dump_ecl: Add newlines between blocks.2019-10-30, by Emmanuel Gil Peyrot
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Update dependencies.2019-10-30, by Emmanuel Gil Peyrot
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ecl_vm: some work on spellcard 112019-10-29, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: added spellcard 132019-10-29, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: patchouli spellcard selector2019-10-29, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: some work on vampire fantasy2019-10-28, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: work on laevateinn2019-10-28, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: implemented spellcard QED: Ripple of 495 years2019-09-25, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a dump_ecl example.2019-10-30, by Emmanuel Gil Peyrot
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ecl_vm: Implement 121 functions 0 and 1.2019-09-24, by Emmanuel Gil Peyrot
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examples: Propagate image loading errors.2019-09-23, by Emmanuel Gil Peyrot
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Fix some warnings.2019-09-23, by Emmanuel Gil Peyrot
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examples: Update luminance.2019-09-22, by Emmanuel Gil Peyrot
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ecl: Simplify parsing.2019-09-22, by Emmanuel Gil Peyrot
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anm0: Parse only a single anm0 at once and use many0 for more, to simplify parsing.2019-09-17, by Emmanuel Gil Peyrot
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std: Split parser to simplify parsing.2019-09-17, by Emmanuel Gil Peyrot
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ecl_vm: Fix SetPosition.2019-09-08, by Emmanuel Gil Peyrot
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std_vm: Implement SetViewpos, SetViewpos2 and StartInterpolatinvViewpos2.2019-09-08, by Emmanuel Gil Peyrot
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Make interpolators use u32 instead of u16.2019-09-08, by Emmanuel Gil Peyrot
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examples: Update to luminance 0.32.2019-09-08, by Emmanuel Gil Peyrot
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Switch to versioned luminance now that it got released, not hardcoded paths.2019-08-24, by Emmanuel Gil Peyrot
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examples: use common module.2019-08-23, by Emmanuel Gil Peyrot
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anmrenderer: split common loading functions in another module.2019-08-23, by Emmanuel Gil Peyrot
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anmrenderer: also load the alpha PNG.2019-08-23, by Emmanuel Gil Peyrot
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ecl: simplify parsing with more combinators.2019-08-23, by Emmanuel Gil Peyrot
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anm0: simplify parsing with more combinators.2019-08-23, by Emmanuel Gil Peyrot
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anm0: return the nom IResult and the list of Anm0s.2019-08-23, by Emmanuel Gil Peyrot
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examples: factorise file reading into a buffer.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: stub SetBossMode.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: enable SetDeathCallback.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: fix RelativeJump* instructions to actually call RelativeJump.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: implement Call, Return, and the call stack thingy.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: add a test for Call and Return.2019-08-23, by Emmanuel Gil Peyrot
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anm0: only use recoverable errors, no panics except for anm0 asserts.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: implement TargetPlayer, and add a dummy Player to Game.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: stub PlaySound.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement SetExtendedBulletAttributes.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement SetBulletLaunchOffset.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: fix panic when bullet_interval is zero (disabled).2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.2019-08-17, by Emmanuel Gil Peyrot
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Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement the SetBulletAttributes opcodes.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: nearing the complete list2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: fixes for previous instructions2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: more work2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: more instructions2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: added sibling function and a warning.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add missing quad size override to stdrenderer.2019-08-16, by Emmanuel Gil Peyrot
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Implement a .std renderer, and its associated VM.2019-08-16, by Emmanuel Gil Peyrot
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Implement ECL instructions DelayAttack and NoDelayAttack.2019-08-15, by Emmanuel Gil Peyrot
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Use a struct for difficulty coeffs, so that we can impl Default on it.2019-08-15, by Emmanuel Gil Peyrot
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Rename unknown ECL instructions to better recognise them.2019-08-15, by Emmanuel Gil Peyrot
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Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!2019-08-14, by Emmanuel Gil Peyrot
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ecl_vm: more instructions.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: instr 100 fix.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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Verified some more of ecl_vm.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a parser for the stage background format.2019-08-12, by Emmanuel Gil Peyrot
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Use the requested rank in eclrenderer.2019-08-12, by Emmanuel Gil Peyrot
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Don’t allocate a Vec while reading a String in ECL.2019-08-12, by Emmanuel Gil Peyrot