Mercurial > touhou
graph
-
Fix PRNG and add some methods to perform like EoSDMon, 15 Aug 2011 00:38:19 +0200, by Thibaut Girka
-
Small refactoring and proper anm0's instruction 5 handlingSun, 14 Aug 2011 18:08:45 +0200, by Thibaut Girka
-
Add alpha (anm0 instruction 3) supportSun, 14 Aug 2011 18:00:06 +0200, by Thibaut Girka
-
Minor refactoringSun, 14 Aug 2011 14:58:30 +0200, by Thibaut Girka
-
Fix anm0 parsingSun, 14 Aug 2011 14:57:56 +0200, by Thibaut Girka
-
Fix animation script flow handlingSun, 14 Aug 2011 13:34:58 +0200, by Thibaut Girka
-
Fix scoping issue with _enemy_deleterSat, 13 Aug 2011 00:24:55 +0200, by Thibaut Girka
-
Can't stop optimizing!Sat, 13 Aug 2011 00:14:29 +0200, by Thibaut Girka
-
Some more optimization!Sat, 13 Aug 2011 00:02:11 +0200, by Thibaut Girka
-
Various optimizationsFri, 12 Aug 2011 23:47:34 +0200, by Thibaut Girka
-
Don't lose time updating off-screen enemies' spritesFri, 12 Aug 2011 22:03:34 +0200, by Thibaut Girka
-
Massive sprite updating/matrix handling optimizationsFri, 12 Aug 2011 21:40:26 +0200, by Thibaut Girka
-
Add rotating sprite supportFri, 12 Aug 2011 21:38:28 +0200, by Thibaut Girka
-
Basic sprite animation supportFri, 12 Aug 2011 19:38:27 +0200, by Thibaut Girka
-
Preload enemy and background texturesFri, 12 Aug 2011 19:25:08 +0200, by Thibaut Girka
-
Fix a deadlock :(Fri, 12 Aug 2011 19:24:53 +0200, by Thibaut Girka
-
Refacto ECL stuff, add support for a few instructions, and add some cullingFri, 12 Aug 2011 19:13:43 +0200, by Thibaut Girka
-
Fix Rumia's animationsThu, 11 Aug 2011 21:21:38 +0200, by Thibaut Girka
-
Small refactoring, and Rumia \o/Thu, 11 Aug 2011 12:39:12 +0200, by Thibaut Girka
-
Handle more enemies types and movementsThu, 11 Aug 2011 12:13:48 +0200, by Thibaut Girka
-
Minor fix in eclviewerTue, 09 Aug 2011 12:02:02 +0200, by Thibaut Girka
-
Add preliminary ECL viewer/interpreter.Tue, 09 Aug 2011 11:40:48 +0200, by Thibaut Girka
-
Make game.sprite.Sprite use its own frame counter.Tue, 09 Aug 2011 11:40:13 +0200, by Thibaut Girka
-
Refactor in order to support multiple texturesSat, 06 Aug 2011 12:36:25 +0200, by Thibaut Girka