Mercurial > touhou
graph
-
Add a GLFW implementation of gui.Window.2017-05-14, by Emmanuel Gil Peyrot
-
Make sdl.Window inherit from gui.Window, so we can swap implementations.2016-04-14, by Emmanuel Gil Peyrot
-
Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.2015-07-09, by Emmanuel Gil Peyrot
-
package_data doesn’t work with no package specified, add the pytouhou package back.2015-05-23, by Emmanuel Gil Peyrot
-
Remove the music.py script, which was broken since the move to SDL2… long ago.2015-05-20, by Emmanuel Gil Peyrot
-
Move Particle to its own module, to not pollute pytouhou.game.effect.2015-05-05, by Emmanuel Gil Peyrot
-
Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.2015-05-05, by Emmanuel Gil Peyrot
-
Use the current revision as the version number.2015-05-05, by Emmanuel Gil Peyrot
-
Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.2015-04-19, by Emmanuel Gil Peyrot
-
Use a specific vbo/vao pair for text rendering.2015-03-05, by Emmanuel Gil Peyrot
-
Fix (again…) the OSX and Win32 build.2015-04-09, by Emmanuel Gil Peyrot
-
Cast things closer to their usage, in Item.2015-04-08, by Emmanuel Gil Peyrot
-
Simplify the invert code in Animation.2015-04-08, by Emmanuel Gil Peyrot
-
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.2015-04-08, by Emmanuel Gil Peyrot
-
Reduce the precision of Sprite’s variables.2015-04-08, by Emmanuel Gil Peyrot
-
Fix OSX and Windows build, by renaming a forgotten variable.2015-04-02, by Emmanuel Gil Peyrot
-
Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.2015-04-01, by Emmanuel Gil Peyrot
-
Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.2015-03-31, by Emmanuel Gil Peyrot
-
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!2015-03-30, by Emmanuel Gil Peyrot
-
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.2015-03-28, by Emmanuel Gil Peyrot
-
Remove every case where an exception could be silently eaten by a cdef function.2015-03-28, by Emmanuel Gil Peyrot
-
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)2015-03-28, by Emmanuel Gil Peyrot
-
Delay power assignment to players until the game is started.2015-03-28, by Emmanuel Gil Peyrot
-
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!2015-03-28, by Emmanuel Gil Peyrot