Mercurial > touhou
graph
-
Partially implement hardcoded function 16, used for QED: ripples of 495 yearsTue, 24 Jan 2012 23:26:53 +0100, by Thibaut Girka
-
Fix timeout handlingTue, 24 Jan 2012 02:22:50 +0100, by Thibaut Girka
-
Fix visibility handlingTue, 24 Jan 2012 00:56:31 +0100, by Thibaut Girka
-
Partially fix some of Flandre's spellcards.Tue, 24 Jan 2012 00:19:23 +0100, by Thibaut Girka
-
Fix set_visible.Mon, 23 Jan 2012 23:00:55 +0100, by Thibaut Girka
-
Fix callback handling and damage dealing.Mon, 23 Jan 2012 23:00:42 +0100, by Thibaut Girka
-
Fix Sakuya's bouncing knivesMon, 23 Jan 2012 22:04:40 +0100, by Thibaut Girka
-
Implement ECL’s 3rd hardcoded function.Mon, 23 Jan 2012 19:01:04 +0100, by Emmanuel Gil Peyrot
-
Use better defaults for player, and start the stage as if in practice mode.Mon, 23 Jan 2012 02:04:13 +0100, by Emmanuel Gil Peyrot
-
Homogenise score increase in item collection, in prevision for text handling.Sun, 15 Jan 2012 19:39:01 +0100, by Emmanuel Gil Peyrot
-
Add support for reading from a directory instead of a PBG3 (for debugging purposes).Mon, 23 Jan 2012 01:40:07 +0100, by Thibaut Girka
-
Automatically search data files using different names.Mon, 23 Jan 2012 00:58:03 +0100, by Thibaut Girka
-
Add heuristics to extract character data from the demo .exe.Mon, 23 Jan 2012 00:03:06 +0100, by Thibaut Girka
-
Implement bullet flags 1024 and 2048 (bouncing bullet).Sun, 22 Jan 2012 22:38:58 +0100, by Thibaut Girka
-
Minor performance improvement.Sun, 22 Jan 2012 22:08:36 +0100, by Thibaut Girka