Mercurial > touhou
graph
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Freeze time during spellcardsSun, 23 Oct 2011 23:28:22 +0200, by Thibaut Girka
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Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.Sun, 23 Oct 2011 21:00:53 +0200, by Thibaut Girka
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Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.Sun, 23 Oct 2011 05:11:48 -0700, by Emmanuel Gil Peyrot
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Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.Sun, 23 Oct 2011 01:53:44 -0700, by Emmanuel Gil Peyrot
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Add grazing check.Sat, 22 Oct 2011 06:21:38 -0700, by Emmanuel Gil Peyrot
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Don’t collect the items you drop while dying…Fri, 21 Oct 2011 10:45:07 -0700, by Emmanuel Gil Peyrot
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Use integers instead of floats to avoid filtering and ugly approximations (like the official game)Fri, 21 Oct 2011 19:20:03 +0200, by Thibaut Girka
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Move effects where they should be.Fri, 21 Oct 2011 09:37:23 -0700, by Emmanuel Gil Peyrot
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Implement player death.Fri, 21 Oct 2011 09:29:16 -0700, by Emmanuel Gil Peyrot
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Add support for the last unknown value of the enemy spawning.Thu, 20 Oct 2011 06:34:35 -0700, by Emmanuel Gil Peyrot
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Implement move anm instructions.Thu, 20 Oct 2011 03:15:55 -0700, by Emmanuel Gil Peyrot
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Fix Cirno’s last spellcard and implement something for Patchy in extra stage.Tue, 18 Oct 2011 16:25:10 -0700, by Emmanuel Gil Peyrot
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Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.Tue, 18 Oct 2011 14:03:18 -0700, by Emmanuel Gil Peyrot
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Fix default death animation.Tue, 18 Oct 2011 13:37:55 -0700, by Emmanuel Gil Peyrot
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Better enemy death, with animation and (hopefully) correct flags handling.Tue, 18 Oct 2011 13:17:23 -0700, by Emmanuel Gil Peyrot
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Implement item dropping by enemies.Tue, 18 Oct 2011 07:35:02 -0700, by Emmanuel Gil Peyrot
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Implement player bullets rendering and updating.Sun, 16 Oct 2011 08:01:28 -0700, by Emmanuel Gil Peyrot
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Implement player bullets in Bullet.Sun, 16 Oct 2011 07:41:26 -0700, by Emmanuel Gil Peyrot
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Add character choosing in CLI.Sun, 16 Oct 2011 07:42:11 -0700, by Emmanuel Gil Peyrot
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Add bullet cancel anim supportTue, 11 Oct 2011 11:29:33 +0200, by Thibaut Girka
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Clean up bullets when starting a spellcardTue, 11 Oct 2011 11:17:39 +0200, by Thibaut Girka
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Remove remaining pop_enemy/new_enemy messMon, 10 Oct 2011 19:01:23 +0200, by Thibaut Girka
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Minor cleanupMon, 10 Oct 2011 18:56:13 +0200, by Thibaut Girka
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Remove half of the new_enemy/pop_enemy mess.Mon, 10 Oct 2011 18:42:02 +0200, by Thibaut Girka
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Rename a few functions, move a few things around...Mon, 10 Oct 2011 18:34:36 +0200, by Thibaut Girka
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Implement two new instructions.Sun, 09 Oct 2011 16:55:49 -0700, by Emmanuel Gil Peyrot
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Implement enemy killing.Sun, 09 Oct 2011 16:55:18 -0700, by Emmanuel Gil Peyrot
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Add falling items.Sun, 09 Oct 2011 16:54:49 -0700, by Emmanuel Gil Peyrot
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Add collisions with enemies and items.Sun, 09 Oct 2011 15:32:43 -0700, by Emmanuel Gil Peyrot
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Merge GameState into Game. TODO: Merge PlayerState into PlayerTue, 04 Oct 2011 23:32:02 +0200, by Thibaut Girka