Mercurial > touhou
graph
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Fix lasers sprite handlingThu, 12 Sep 2013 14:43:38 +0200, by Thibaut Girka
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Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.Thu, 12 Sep 2013 11:59:24 +0200, by Emmanuel Gil Peyrot
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Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.Wed, 11 Sep 2013 16:03:55 +0200, by Emmanuel Gil Peyrot
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Make the window resizable, and scale its content correctly.Wed, 11 Sep 2013 15:55:19 +0200, by Emmanuel Gil Peyrot
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Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.Wed, 11 Sep 2013 00:36:52 +0200, by Emmanuel Gil Peyrot
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Render to framebuffers first, and reposition some interface elements in the game area.Wed, 11 Sep 2013 00:36:50 +0200, by Emmanuel Gil Peyrot
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Make NativeText work with the fixed pipeline.Wed, 11 Sep 2013 00:35:49 +0200, by Emmanuel Gil Peyrot
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Add a context manager to initialize and shut down SDL outside of Window.Fri, 06 Sep 2013 23:29:19 +0200, by Emmanuel Gil Peyrot
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Move every rendering function from gamerunner to gamerenderer.Fri, 06 Sep 2013 22:35:54 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.Thu, 05 Sep 2013 23:11:54 +0200, by Emmanuel Gil Peyrot
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Display the name of a spellcard and the face of its invoker.Sat, 10 Aug 2013 13:36:42 +0200, by Emmanuel Gil Peyrot
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Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.Tue, 16 Jul 2013 21:11:40 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.Mon, 02 Sep 2013 22:16:38 +0200, by Emmanuel Gil Peyrot
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Add an option to choose which game to play; currently only EoSD is supported.Sat, 31 Aug 2013 07:39:04 +0200, by Emmanuel Gil Peyrot