Mercurial > touhou
graph
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Don’t try to render effect if there is no game.Sun, 18 Dec 2011 19:51:29 +0100, by Emmanuel Gil Peyrot
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.Sun, 18 Dec 2011 14:14:32 +0100, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.Thu, 15 Dec 2011 19:24:11 +0100, by Thibaut Girka
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Minor changes to the setup scriptMon, 05 Dec 2011 23:57:58 +0100, by Thibaut Girka
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Change background during spellcards.Sat, 17 Dec 2011 21:18:39 +0100, by Emmanuel Gil Peyrot
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Pass the real speed to Player. Thanks to elghinn for discovering the bug.Wed, 07 Dec 2011 14:03:16 +0100, by Emmanuel Gil Peyrot
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Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.Wed, 07 Dec 2011 13:23:02 +0100, by Emmanuel Gil Peyrot
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Add support for PCB’s SHT format.Tue, 29 Nov 2011 23:18:07 +0100, by Emmanuel Gil Peyrot
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Add a distutils setup and don’t hardcode DAT list.Sun, 27 Nov 2011 15:13:31 +0100, by Emmanuel Gil Peyrot
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Hopefully fix enemy-player collisionSat, 26 Nov 2011 20:39:04 +0100, by Thibaut Girka
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Make death animation closer to the originalFri, 25 Nov 2011 23:41:24 +0100, by Thibaut Girka
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Implement collidable boolean of enemy.Tue, 22 Nov 2011 20:51:35 +0100, by Emmanuel Gil Peyrot
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Create enemy with negative life as it should be.Tue, 08 Nov 2011 23:01:18 -0800, by Emmanuel Gil Peyrot
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Implement autocollection of items.Tue, 08 Nov 2011 22:10:44 -0800, by Emmanuel Gil Peyrot
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Minor refactoringSat, 05 Nov 2011 20:19:15 +0100, by Thibaut Girka
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Fix ReimuA, and refactor Player a bit.Sat, 05 Nov 2011 19:43:11 +0100, by Thibaut Girka