Mercurial > touhou
graph
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ecl_vm: remilia lasers done2019-11-03, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: spellcard 92019-11-02, by Gauvain "GovanifY" Roussel-Tarbouriech
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PyTouhou: Fix text comparison to be done after encoding to bytes2019-12-08, by Emmanuel Gil Peyrot
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PyTouhou: Fix GLFW callbacks to be nogil2019-12-08, by Emmanuel Gil Peyrot
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ecl: Add support for bullet sounds, instruction 84.2019-10-30, by Emmanuel Gil Peyrot
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dump_ecl: Add newlines between blocks.2019-10-30, by Emmanuel Gil Peyrot
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Update dependencies.2019-10-30, by Emmanuel Gil Peyrot
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ecl_vm: some work on spellcard 112019-10-29, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: added spellcard 132019-10-29, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: patchouli spellcard selector2019-10-29, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: some work on vampire fantasy2019-10-28, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: work on laevateinn2019-10-28, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: implemented spellcard QED: Ripple of 495 years2019-09-25, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a dump_ecl example.2019-10-30, by Emmanuel Gil Peyrot
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ecl_vm: Implement 121 functions 0 and 1.2019-09-24, by Emmanuel Gil Peyrot
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examples: Propagate image loading errors.2019-09-23, by Emmanuel Gil Peyrot
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Fix some warnings.2019-09-23, by Emmanuel Gil Peyrot
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examples: Update luminance.2019-09-22, by Emmanuel Gil Peyrot
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ecl: Simplify parsing.2019-09-22, by Emmanuel Gil Peyrot
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anm0: Parse only a single anm0 at once and use many0 for more, to simplify parsing.2019-09-17, by Emmanuel Gil Peyrot
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std: Split parser to simplify parsing.2019-09-17, by Emmanuel Gil Peyrot
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ecl_vm: Fix SetPosition.2019-09-08, by Emmanuel Gil Peyrot
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std_vm: Implement SetViewpos, SetViewpos2 and StartInterpolatinvViewpos2.2019-09-08, by Emmanuel Gil Peyrot
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Make interpolators use u32 instead of u16.2019-09-08, by Emmanuel Gil Peyrot
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examples: Update to luminance 0.32.2019-09-08, by Emmanuel Gil Peyrot
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Switch to versioned luminance now that it got released, not hardcoded paths.2019-08-24, by Emmanuel Gil Peyrot
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examples: use common module.2019-08-23, by Emmanuel Gil Peyrot
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anmrenderer: split common loading functions in another module.2019-08-23, by Emmanuel Gil Peyrot
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anmrenderer: also load the alpha PNG.2019-08-23, by Emmanuel Gil Peyrot
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ecl: simplify parsing with more combinators.2019-08-23, by Emmanuel Gil Peyrot
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anm0: simplify parsing with more combinators.2019-08-23, by Emmanuel Gil Peyrot
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anm0: return the nom IResult and the list of Anm0s.2019-08-23, by Emmanuel Gil Peyrot
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examples: factorise file reading into a buffer.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: stub SetBossMode.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: enable SetDeathCallback.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: fix RelativeJump* instructions to actually call RelativeJump.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: implement Call, Return, and the call stack thingy.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: add a test for Call and Return.2019-08-23, by Emmanuel Gil Peyrot
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anm0: only use recoverable errors, no panics except for anm0 asserts.2019-08-23, by Emmanuel Gil Peyrot
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ecl_vm: implement TargetPlayer, and add a dummy Player to Game.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: stub PlaySound.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement SetExtendedBulletAttributes.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement SetBulletLaunchOffset.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: fix panic when bullet_interval is zero (disabled).2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.2019-08-17, by Emmanuel Gil Peyrot
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Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: implement the SetBulletAttributes opcodes.2019-08-17, by Emmanuel Gil Peyrot
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ecl_vm: nearing the complete list2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: fixes for previous instructions2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: more work2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: more instructions2019-08-16, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: added sibling function and a warning.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add missing quad size override to stdrenderer.2019-08-16, by Emmanuel Gil Peyrot
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Implement a .std renderer, and its associated VM.2019-08-16, by Emmanuel Gil Peyrot
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Implement ECL instructions DelayAttack and NoDelayAttack.2019-08-15, by Emmanuel Gil Peyrot
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Use a struct for difficulty coeffs, so that we can impl Default on it.2019-08-15, by Emmanuel Gil Peyrot
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Rename unknown ECL instructions to better recognise them.2019-08-15, by Emmanuel Gil Peyrot
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Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!2019-08-14, by Emmanuel Gil Peyrot
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ecl_vm: more instructions.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: instr 100 fix.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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Verified some more of ecl_vm.2019-08-12, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a parser for the stage background format.2019-08-12, by Emmanuel Gil Peyrot
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Use the requested rank in eclrenderer.2019-08-12, by Emmanuel Gil Peyrot
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Don’t allocate a Vec while reading a String in ECL.2019-08-12, by Emmanuel Gil Peyrot
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Use the correct half-size of the hitbox.2019-08-12, by Emmanuel Gil Peyrot
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Implement update_mode 1 on enemy.2019-08-12, by Emmanuel Gil Peyrot
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Implement ECL instruction 98, for directional sprites.2019-08-11, by Emmanuel Gil Peyrot
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Make rank user-defined in eclrenderer.2019-08-11, by Emmanuel Gil Peyrot
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Use bitflags for the rank, instead of an u16.2019-08-11, by Emmanuel Gil Peyrot
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Implement EclRunner::set_i32 and EclRunner::set_f32.2019-08-11, by Emmanuel Gil Peyrot
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Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!2019-08-11, by Emmanuel Gil Peyrot
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Implement enough instructions to execute sub 0 from stage 1.2019-08-10, by Emmanuel Gil Peyrot
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Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).2019-08-10, by Emmanuel Gil Peyrot
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Yet more ecl.2019-08-09, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a contructor for enemy, and a new example.2019-08-10, by Emmanuel Gil Peyrot
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Port the Enemy struct from Python, for now without its methods.2019-08-08, by Emmanuel Gil Peyrot
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Add a simpler Sprite::new() which doesn’t override width/height.2019-08-08, by Emmanuel Gil Peyrot
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More ECL stuff.2019-08-08, by Gauvain "GovanifY" Roussel-Tarbouriech
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Up to instruction 34 validated.2019-08-08, by Gauvain "GovanifY" Roussel-Tarbouriech
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Some starting point for ecl_vm.2019-08-08, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add the two generated Rust artifacts to the .hgignore file.2019-08-08, by Emmanuel Gil Peyrot
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Fix SHIFT_JIS parsing to not include nul bytes.2019-08-08, by Emmanuel Gil Peyrot
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Add an ECL parser.2019-08-08, by Emmanuel Gil Peyrot
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Use the merged name of RGB in AnmRenderer.2019-08-08, by Emmanuel Gil Peyrot
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Fix AnmRunner instance in test (requires Prng).2019-08-08, by Emmanuel Gil Peyrot
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Double checked prng.2019-08-03, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a PRNG and use it for anm0 instruction 16.2019-08-03, by Emmanuel Gil Peyrot
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Don’t hardcode my home directory in tests.2019-08-03, by Emmanuel Gil Peyrot
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Remove unused variables.2019-08-03, by Emmanuel Gil Peyrot
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Add an anmrenderer binary.2019-08-02, by Emmanuel Gil Peyrot
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Move interpolators in another module.2019-07-07, by Emmanuel Gil Peyrot
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Implement and use interpolators.2019-07-07, by Emmanuel Gil Peyrot
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Implement better defaults for Sprite, and a beginning of2019-07-04, by Emmanuel Gil Peyrot
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Implement AnmRunner.2019-07-04, by Emmanuel Gil Peyrot
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Add anm0 support.2019-07-03, by Emmanuel Gil Peyrot
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Hello Rust!2019-07-03, by Emmanuel Gil Peyrot
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Add a GLFW implementation of gui.Window.2017-05-14, by Emmanuel Gil Peyrot
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Make sdl.Window inherit from gui.Window, so we can swap implementations.2016-04-14, by Emmanuel Gil Peyrot
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Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.2015-07-09, by Emmanuel Gil Peyrot
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package_data doesn’t work with no package specified, add the pytouhou package back.2015-05-23, by Emmanuel Gil Peyrot
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Remove the music.py script, which was broken since the move to SDL2… long ago.2015-05-20, by Emmanuel Gil Peyrot
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Move Particle to its own module, to not pollute pytouhou.game.effect.2015-05-05, by Emmanuel Gil Peyrot
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Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.2015-05-05, by Emmanuel Gil Peyrot
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Use the current revision as the version number.2015-05-05, by Emmanuel Gil Peyrot
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Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.2015-04-19, by Emmanuel Gil Peyrot
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Use a specific vbo/vao pair for text rendering.2015-03-05, by Emmanuel Gil Peyrot
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Fix (again…) the OSX and Win32 build.2015-04-09, by Emmanuel Gil Peyrot
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Cast things closer to their usage, in Item.2015-04-08, by Emmanuel Gil Peyrot
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Simplify the invert code in Animation.2015-04-08, by Emmanuel Gil Peyrot
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Don’t load stg?enm.anm two times if there is no stg?enm2.anm.2015-04-08, by Emmanuel Gil Peyrot
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Reduce the precision of Sprite’s variables.2015-04-08, by Emmanuel Gil Peyrot
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Fix OSX and Windows build, by renaming a forgotten variable.2015-04-02, by Emmanuel Gil Peyrot
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Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.2015-04-01, by Emmanuel Gil Peyrot
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Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.2015-03-31, by Emmanuel Gil Peyrot
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Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!2015-03-30, by Emmanuel Gil Peyrot
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Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.2015-03-28, by Emmanuel Gil Peyrot
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Remove every case where an exception could be silently eaten by a cdef function.2015-03-28, by Emmanuel Gil Peyrot
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Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)2015-03-28, by Emmanuel Gil Peyrot
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Delay power assignment to players until the game is started.2015-03-28, by Emmanuel Gil Peyrot
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Don’t uselessly malloc() a matrix for multiply, the stack is here for that!2015-03-28, by Emmanuel Gil Peyrot