Mercurial > touhou
graph
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Fix SHIFT_JIS parsing to not include nul bytes.2019-08-08, by Emmanuel Gil Peyrot
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Add an ECL parser.2019-08-08, by Emmanuel Gil Peyrot
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Use the merged name of RGB in AnmRenderer.2019-08-08, by Emmanuel Gil Peyrot
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Fix AnmRunner instance in test (requires Prng).2019-08-08, by Emmanuel Gil Peyrot
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Double checked prng.2019-08-03, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a PRNG and use it for anm0 instruction 16.2019-08-03, by Emmanuel Gil Peyrot
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Don’t hardcode my home directory in tests.2019-08-03, by Emmanuel Gil Peyrot
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Remove unused variables.2019-08-03, by Emmanuel Gil Peyrot
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Add an anmrenderer binary.2019-08-02, by Emmanuel Gil Peyrot
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Move interpolators in another module.2019-07-07, by Emmanuel Gil Peyrot
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Implement and use interpolators.2019-07-07, by Emmanuel Gil Peyrot
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Implement better defaults for Sprite, and a beginning of2019-07-04, by Emmanuel Gil Peyrot
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Implement AnmRunner.2019-07-04, by Emmanuel Gil Peyrot
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Add anm0 support.2019-07-03, by Emmanuel Gil Peyrot
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Hello Rust!2019-07-03, by Emmanuel Gil Peyrot
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Add a GLFW implementation of gui.Window.2017-05-14, by Emmanuel Gil Peyrot
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Make sdl.Window inherit from gui.Window, so we can swap implementations.2016-04-14, by Emmanuel Gil Peyrot
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Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.2015-07-09, by Emmanuel Gil Peyrot
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package_data doesn’t work with no package specified, add the pytouhou package back.2015-05-23, by Emmanuel Gil Peyrot
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Remove the music.py script, which was broken since the move to SDL2… long ago.2015-05-20, by Emmanuel Gil Peyrot
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Move Particle to its own module, to not pollute pytouhou.game.effect.2015-05-05, by Emmanuel Gil Peyrot
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Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.2015-05-05, by Emmanuel Gil Peyrot
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Use the current revision as the version number.2015-05-05, by Emmanuel Gil Peyrot
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Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.2015-04-19, by Emmanuel Gil Peyrot
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Use a specific vbo/vao pair for text rendering.2015-03-05, by Emmanuel Gil Peyrot
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Fix (again…) the OSX and Win32 build.2015-04-09, by Emmanuel Gil Peyrot
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Cast things closer to their usage, in Item.2015-04-08, by Emmanuel Gil Peyrot
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Simplify the invert code in Animation.2015-04-08, by Emmanuel Gil Peyrot
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Don’t load stg?enm.anm two times if there is no stg?enm2.anm.2015-04-08, by Emmanuel Gil Peyrot
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Reduce the precision of Sprite’s variables.2015-04-08, by Emmanuel Gil Peyrot
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Fix OSX and Windows build, by renaming a forgotten variable.2015-04-02, by Emmanuel Gil Peyrot
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Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.2015-04-01, by Emmanuel Gil Peyrot