Mercurial > touhou
graph
-
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.2013-09-11, by Emmanuel Gil Peyrot
-
Make the window resizable, and scale its content correctly.2013-09-11, by Emmanuel Gil Peyrot
-
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.2013-09-10, by Emmanuel Gil Peyrot
-
Render to framebuffers first, and reposition some interface elements in the game area.2013-09-10, by Emmanuel Gil Peyrot
-
Make NativeText work with the fixed pipeline.2013-09-10, by Emmanuel Gil Peyrot
-
Add a context manager to initialize and shut down SDL outside of Window.2013-09-06, by Emmanuel Gil Peyrot
-
Move every rendering function from gamerunner to gamerenderer.2013-09-06, by Emmanuel Gil Peyrot
-
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.2013-09-05, by Emmanuel Gil Peyrot
-
Display the name of a spellcard and the face of its invoker.2013-08-10, by Emmanuel Gil Peyrot
-
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.2013-07-16, by Emmanuel Gil Peyrot
-
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.2013-09-02, by Emmanuel Gil Peyrot
-
Add an option to choose which game to play; currently only EoSD is supported.2013-08-31, by Emmanuel Gil Peyrot
-
Raise an exception if GL context creation fails instead of failing silently.2013-08-30, by Thibaut Girka
-
By default, only enable fps limiting if vsync doesn't do the job.2013-08-30, by Thibaut Girka
-
Give a friendlier error message if pkg-config isn’t found.2013-08-30, by Emmanuel Gil Peyrot
-
Add back Windows support, using GLEW for OpenGL.2013-08-30, by Emmanuel Gil Peyrot
-
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!2013-08-03, by Emmanuel Gil Peyrot
-
Make Bullet.state an enum.2013-08-17, by Emmanuel Gil Peyrot
-
Make pytouhou.game.game an extension type.2013-08-17, by Emmanuel Gil Peyrot
-
Make pytouhou.game.item an extension type.2013-08-17, by Emmanuel Gil Peyrot
-
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.2013-08-17, by Emmanuel Gil Peyrot
-
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.2013-08-30, by Emmanuel Gil Peyrot
-
Make pytouhou.game.effect an extension type.2013-08-17, by Emmanuel Gil Peyrot
-
Type Bullet more, to improve performances.2013-08-10, by Emmanuel Gil Peyrot
-
Make pytouhou.game.enemy an extension type.2013-08-10, by Emmanuel Gil Peyrot
-
Add a base Element class for every object in pytouhou.game.2013-08-30, by Emmanuel Gil Peyrot
-
Make pytouhou.game.sprite an extension type.2013-08-10, by Emmanuel Gil Peyrot
-
Make only one call to render_elements during interface rendering.2013-08-11, by Emmanuel Gil Peyrot
-
Make Interpolator an extension type.2013-08-07, by Emmanuel Gil Peyrot
-
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.2013-08-07, by Emmanuel Gil Peyrot
-
Improve Matrix representation, using float[16] instead of imbricated python lists.2013-08-07, by Emmanuel Gil Peyrot
-
Move the common parts of EoSDGame outside, to not reallocate them at each stage.2013-08-11, by Emmanuel Gil Peyrot