Mercurial > touhou
graph
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Clean music playback API a little.Wed, 04 Jul 2012 23:05:21 +0200, by Emmanuel Gil Peyrot
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Increase player's power stats during skipped frames in boss rush mode.Wed, 04 Jul 2012 22:52:02 +0200, by Thibaut Girka
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Implement continues when the lives fall bellow 0.Wed, 04 Jul 2012 21:38:00 +0200, by Emmanuel Gil Peyrot
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Print an error when all the needed files aren’t present.Wed, 04 Jul 2012 18:08:57 +0200, by Emmanuel Gil Peyrot
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Skip dialogs in the boss rush mode, and make boss rush skipping fasterSun, 01 Jul 2012 18:07:33 +0200, by Thibaut Girka
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Fix MSG skipping.Sun, 01 Jul 2012 18:06:11 +0200, by Thibaut Girka
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Fix bullet cancellation and removalSun, 01 Jul 2012 11:43:38 +0200, by Thibaut Girka
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Add options to set FPS limit and disable double bufferingSun, 01 Jul 2012 01:07:41 +0200, by Thibaut Girka
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Prevent story mode in easy to go beyond stage 5.Sat, 30 Jun 2012 20:50:37 +0200, by Emmanuel Gil Peyrot
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Add a boss rush modeSat, 30 Jun 2012 20:10:45 +0200, by Thibaut Girka
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Add the story mode.Sat, 30 Jun 2012 19:37:21 +0200, by Emmanuel Gil Peyrot
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Add a GameRunner.load_game method to allow level changes.Sat, 30 Jun 2012 13:02:24 +0200, by Thibaut Girka
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Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usageSun, 24 Jun 2012 17:00:07 +0200, by Thibaut Girka
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Fix some replay synchronization issues and update the TODO.Thu, 21 Jun 2012 19:59:41 +0200, by Emmanuel Gil Peyrot
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Display the text when collecting an item.Thu, 21 Jun 2012 15:01:25 +0200, by Emmanuel Gil Peyrot
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Add a very simple music player, for testing purpose.Thu, 21 Jun 2012 15:01:01 +0200, by Emmanuel Gil Peyrot
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Add music support for >PCB.Thu, 21 Jun 2012 15:01:01 +0200, by Emmanuel Gil Peyrot
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Fix music loopingMon, 18 Jun 2012 21:16:40 +0200, by Thibaut Girka
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Display lives and bombs.Wed, 13 Jun 2012 22:53:57 +0200, by Thibaut Girka
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Give a better interface for text handling.Thu, 24 May 2012 20:23:57 +0200, by Thibaut Girka
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Implement music playback.Wed, 13 Jun 2012 15:29:43 +0200, by Emmanuel Gil Peyrot
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Cancel the bullets when a boss is killed and transfer them to the score.Wed, 23 May 2012 19:33:17 +0200, by Emmanuel Gil Peyrot
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Use Enemy.die_score.Thu, 17 May 2012 14:19:00 +0200, by Emmanuel Gil Peyrot
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Move callbacks handling inside Enemy.Thu, 17 May 2012 14:15:19 +0200, by Emmanuel Gil Peyrot
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Add a TODO list.Tue, 15 May 2012 03:26:52 +0200, by Emmanuel Gil Peyrot
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Fix a bug with ECL instruction 96, and fix overall ECL handling.Thu, 29 Mar 2012 21:18:35 +0200, by Thibaut Girka
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Add out-of-screen item indicators.Fri, 23 Mar 2012 16:27:07 +0100, by Thibaut Girka
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Fix Sakuya's daggers in stage 6.Wed, 14 Mar 2012 19:27:39 +0100, by Thibaut Girka
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Implement hardcoded function 9.Wed, 14 Mar 2012 19:07:15 +0100, by Thibaut Girka
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Fix Remilia's “Red Magic”.Wed, 14 Mar 2012 19:05:23 +0100, by Thibaut Girka