Mercurial > touhou
graph
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Make ANM garbage collectable.2013-10-23, by Emmanuel Gil Peyrot
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Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.2013-10-04, by Emmanuel Gil Peyrot
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Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.2013-10-23, by Emmanuel Gil Peyrot
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[Boss rush] Mark removed lasers as such2013-11-08, by Thibaut Girka
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Fix boss mode2013-11-08, by Thibaut Girka
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Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.2013-10-14, by Emmanuel Gil Peyrot
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Make enemy callbacks programmables.2013-10-14, by Emmanuel Gil Peyrot
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Test target FPS for natural instead of non-zero.2013-10-14, by Emmanuel Gil Peyrot
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Drop an useless dependency on Player from Orb, on Game from Laser.2013-10-14, by Emmanuel Gil Peyrot
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Merge PlayerState into Player, fix player respawn position.2013-10-14, by Emmanuel Gil Peyrot
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Use a cached static float[16] instead of a list for default Matrix data.2013-10-05, by Emmanuel Gil Peyrot
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Add friendly fire in netplay.2013-09-21, by Emmanuel Gil Peyrot
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Fix gcc’s warnings with -Wall -Wextra.2013-10-04, by Emmanuel Gil Peyrot
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Decrease PBG3 loading time by improving lzss and bitstream integration.2013-10-04, by Emmanuel Gil Peyrot
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Remove identity lambda for interpolators, improves performances slightly.2013-10-04, by Emmanuel Gil Peyrot
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Don’t compile files that don’t benefit from static typing.2013-10-04, by Emmanuel Gil Peyrot
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Various netplay-related fixes.2013-09-28, by Emmanuel Gil Peyrot
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Merge netplay branch.2013-09-27, by Emmanuel Gil Peyrot
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Improve network latency by increasing game latency to 3 frames.2012-01-15, by Thibaut Girka
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Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro2011-12-29, by Thibaut Girka
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Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)2011-12-29, by Thibaut Girka
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Fix a synchro issue... again...2011-12-28, by Thibaut Girka
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Fix synchro bug2011-12-28, by Thibaut Girka
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Hopefully improve performance2011-12-28, by Thibaut Girka
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Fix several synchro issues2011-12-28, by Thibaut Girka
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Fix synchro bug2011-12-28, by Thibaut Girka
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Wait a bit for incoming messages...2011-12-28, by Thibaut Girka
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Fix consistency2011-12-28, by Thibaut Girka
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Experimental netplay! Yay!2011-12-28, by Thibaut Girka