Mercurial > touhou
graph
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Preload textures to avoid slowdowns during gameplay2012-01-22, by Thibaut Girka
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Fix initial bullet speed2012-01-22, by Thibaut Girka
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Improve data reading perfs2012-01-22, by Thibaut Girka
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Change position/speed interpoletor handling to match the original game more closely.2012-01-22, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely (again)2012-01-22, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely.2012-01-21, by Thibaut Girka
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Use the correct animation for player death.2012-01-21, by Emmanuel Gil Peyrot
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Fix instruction 70 to always fire to the right.2012-01-15, by Emmanuel Gil Peyrot
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Use the correct behaviour for flag 1 in bullet.2012-01-15, by Emmanuel Gil Peyrot
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Implement ANM0 instruction 29 and fix 242012-01-02, by Thibaut Girka
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Drop the correct amount of power with 119.2011-12-31, by Emmanuel Gil Peyrot
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Update sprite's property even while waiting2012-01-02, by Thibaut Girka
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Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.2012-01-02, by Emmanuel Gil Peyrot
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Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations2012-01-01, by Thibaut Girka
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Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 242012-01-01, by Thibaut Girka
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Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx2012-01-01, by Thibaut Girka
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Fix ANM interrupts2012-01-01, by Thibaut Girka
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Add an anmviewer script.2012-01-01, by Emmanuel Gil Peyrot
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Implement ANM0 interrupts2012-01-01, by Thibaut Girka
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Do a little cleanup, and fix PCB SHT usage.2011-12-31, by Emmanuel Gil Peyrot
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Fix instructions 69 and 71.2011-12-31, by Emmanuel Gil Peyrot
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Fix replay handling a bit2011-12-31, by Thibaut Girka
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Hopefully implement “accelerating” bullets2011-12-31, by Thibaut Girka
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Search for 102h.exe in the game directory instead of the current directory.2011-12-30, by Thibaut Girka
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Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now2011-12-30, by Thibaut Girka
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Add “SHT” support to EoSD, and do a little cleanup.2011-12-30, by Emmanuel Gil Peyrot
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Add basic cx_Freeze support in order to freeze to a windows executable.2011-12-20, by Thibaut Girka
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Actually use offset of Sprite in spellcard’s effect, and place it correctly.2011-12-20, by Emmanuel Gil Peyrot
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Fix setup.py...2011-12-19, by Thibaut Girka
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Move game size in the game's definition, and don't keep changing the window's size.2011-12-19, by Thibaut Girka
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Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.2011-12-19, by Thibaut Girka
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Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.2011-12-18, by Thibaut Girka
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Refactor rendering code a bit.2011-12-18, by Thibaut Girka
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Don’t try to render effect if there is no game.2011-12-18, by Emmanuel Gil Peyrot
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.2011-12-18, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.2011-12-15, by Thibaut Girka
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Minor changes to the setup script2011-12-05, by Thibaut Girka
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Change background during spellcards.2011-12-17, by Emmanuel Gil Peyrot
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Pass the real speed to Player. Thanks to elghinn for discovering the bug.2011-12-07, by Emmanuel Gil Peyrot
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Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.2011-12-07, by Emmanuel Gil Peyrot
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Add support for PCB’s SHT format.2011-11-29, by Emmanuel Gil Peyrot
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Add a distutils setup and don’t hardcode DAT list.2011-11-27, by Emmanuel Gil Peyrot
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Hopefully fix enemy-player collision2011-11-26, by Thibaut Girka
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Make death animation closer to the original2011-11-25, by Thibaut Girka
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Implement collidable boolean of enemy.2011-11-22, by Emmanuel Gil Peyrot
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Create enemy with negative life as it should be.2011-11-09, by Emmanuel Gil Peyrot
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Implement autocollection of items.2011-11-09, by Emmanuel Gil Peyrot
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Minor refactoring2011-11-05, by Thibaut Girka
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Fix ReimuA, and refactor Player a bit.2011-11-05, by Thibaut Girka
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Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.2011-11-01, by Thibaut Girka
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Add some documentation (argh, so much left to document!)2011-11-01, by Thibaut Girka
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Make pylint slightly happier (and code analysis easier)2011-10-31, by Thibaut Girka
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Handle enemy collisions and damages in a way closer to the original game.2011-10-31, by Thibaut Girka
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Batch more sprites!2011-10-31, by Thibaut Girka
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Fix orbs' original position2011-10-31, by Thibaut Girka
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Implement orbs.2011-10-31, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot
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Add a subclass for each character, and implement player attacks.2011-10-29, by Emmanuel Gil Peyrot
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Fix ECL function calls... again2011-10-29, by Thibaut Girka
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Fix ECL function calls2011-10-28, by Thibaut Girka
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Fix particles, fix "random" item popping, change update order to match the original game's more closely.2011-10-28, by Thibaut Girka
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Use the right “random” item drop function.2011-10-27, by Emmanuel Gil Peyrot
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Set the correct invulnerability time.2011-10-27, by Emmanuel Gil Peyrot
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Fix a few things about particles.2011-10-27, by Emmanuel Gil Peyrot
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Fix handling for replay files not beginning with stage 12011-10-27, by Thibaut Girka
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Fix replay handling and add support for encrypted replays2011-10-27, by Thibaut Girka
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Implement replays.2011-10-27, by Emmanuel Gil Peyrot
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Parse command line with argparse.2011-10-26, by Emmanuel Gil Peyrot
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Don’t reinitialize variables when another sub is called.2011-10-26, by Emmanuel Gil Peyrot
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When touched, drop the items at the right place, and add precisions about particles.2011-10-26, by Emmanuel Gil Peyrot
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Implement two new ECL instructions.2011-10-26, by Emmanuel Gil Peyrot
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(Hopefully) use difficulty as it should.2011-10-24, by Thibaut Girka
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Don’t use the useless eff00.anm and implement particles (grazing, death, and more).2011-10-23, by Emmanuel Gil Peyrot
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Freeze time during spellcards2011-10-23, by Thibaut Girka
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Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.2011-10-23, by Thibaut Girka
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Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.2011-10-23, by Emmanuel Gil Peyrot
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Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.2011-10-23, by Emmanuel Gil Peyrot
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Add grazing check.2011-10-22, by Emmanuel Gil Peyrot
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Don’t collect the items you drop while dying…2011-10-21, by Emmanuel Gil Peyrot
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Use integers instead of floats to avoid filtering and ugly approximations (like the official game)2011-10-21, by Thibaut Girka
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Move effects where they should be.2011-10-21, by Emmanuel Gil Peyrot
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Implement player death.2011-10-21, by Emmanuel Gil Peyrot
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Add support for the last unknown value of the enemy spawning.2011-10-20, by Emmanuel Gil Peyrot
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Implement move anm instructions.2011-10-20, by Emmanuel Gil Peyrot
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Fix Cirno’s last spellcard and implement something for Patchy in extra stage.2011-10-18, by Emmanuel Gil Peyrot
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Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.2011-10-18, by Emmanuel Gil Peyrot
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Fix default death animation.2011-10-18, by Emmanuel Gil Peyrot
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Better enemy death, with animation and (hopefully) correct flags handling.2011-10-18, by Emmanuel Gil Peyrot
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Implement item dropping by enemies.2011-10-18, by Emmanuel Gil Peyrot
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Implement player bullets rendering and updating.2011-10-16, by Emmanuel Gil Peyrot
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Implement player bullets in Bullet.2011-10-16, by Emmanuel Gil Peyrot
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Add character choosing in CLI.2011-10-16, by Emmanuel Gil Peyrot
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Add bullet cancel anim support2011-10-11, by Thibaut Girka
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Clean up bullets when starting a spellcard2011-10-11, by Thibaut Girka
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Remove remaining pop_enemy/new_enemy mess2011-10-10, by Thibaut Girka
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Minor cleanup2011-10-10, by Thibaut Girka
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Remove half of the new_enemy/pop_enemy mess.2011-10-10, by Thibaut Girka
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Rename a few functions, move a few things around...2011-10-10, by Thibaut Girka
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Implement two new instructions.2011-10-09, by Emmanuel Gil Peyrot
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Implement enemy killing.2011-10-09, by Emmanuel Gil Peyrot
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Add falling items.2011-10-09, by Emmanuel Gil Peyrot
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Add collisions with enemies and items.2011-10-09, by Emmanuel Gil Peyrot
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Merge GameState into Game. TODO: Merge PlayerState into Player2011-10-04, by Thibaut Girka
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Introduce items, implement ECL instruction 832011-10-04, by Thibaut Girka
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Fix bullet flags 16 and 32 handling2011-10-04, by Thibaut Girka
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Work around a bug in nouveau2011-10-04, by Thibaut Girka
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Fix a crash with ECL instruction 252011-10-04, by Thibaut Girka
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Evil workaround to pyglet's X11 backend2011-10-03, by Thibaut Girka
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Fix bullet orientation in some cases (Meiling's last spellcard)2011-10-03, by Thibaut Girka
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Fix a stupid inversion of properties.2011-09-30, by Emmanuel Gil Peyrot
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Add max bullets limit2011-09-25, by Thibaut Girka
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Simple collision detection2011-09-25, by Thibaut Girka
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Fix draw order to match EoSD's2011-09-25, by Thibaut Girka
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Fix move_to (handle variables) and spawn_enemy2011-09-25, by Thibaut Girka
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Add EoSD's hitboxes2011-09-25, by Thibaut Girka
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Fix player hitboxes2011-09-25, by Thibaut Girka
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Add CLI rank choosing.2011-09-23, by Emmanuel Gil Peyrot
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Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.2011-09-23, by Emmanuel Gil Peyrot
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Implement instruction 74.2011-09-23, by Emmanuel Gil Peyrot